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Game Audio Podcast #15: Origin Stories and Getting In

February 8, 2012 by Michael Taylor

In the latest episode of the Game Audio Podcast, the panel (which includes guests Shannon Potter [Sounddelux DMG], Kristen Quebe [Microsoft Games Studios] and Fryda Wolff [Turtle Rock Studios] ) discuss the varied entry routes taken by audio designers getting into the Games Industry, as well as discussion on the diversity in games studios. Listen to the podcast, or download it … [Read more...]

iOS Audio and OpenAL – Introduction to iPhone Game Dev

February 7, 2012 by Michael Taylor

This two-hour presentation from August 2011 by Eric Wing discusses programming audio for iOS and OpenAl. (seen via Game Audio 101 and Twitter ( @EngineAudioTom ) [youtube]http://www.youtube.com/watch?v=6QQAzhwalPI[/youtube] … [Read more...]

Audiokinetic Releases Wwise 2011.3.1

February 1, 2012 by Michael Taylor

Audiokinetic have just released Wwise 2011.3.1, available for download here containing the following new features:   Support for Android, PlayStation Vita and WiiU Altiverb "Outdoor and More" Impulse Response package Keyboard Shortcut Manager Fades and automation for Music Clips Some changes to Music Transitions: • Transition: Cue names can be used to specify … [Read more...]

Team Audio: Emotion Designers

February 1, 2012 by Michael Taylor

  Volition Senior audio designer Ariel Gross has published some thoughts on AltDevBlogADay, explaining why audio designers are also 'emotion designers' and what this means, to both the audio department and the wider development team. The full article can be viewed here ( via Gamasutra ) … [Read more...]

Recording Guns for Bioshock Infinite

January 31, 2012 by Michael Taylor

The audio team at Irrational Games have posted part one of a developer diary detailing their recent gun recording sessions on the Irrational Insider blog. The full interview can be viewed here … [Read more...]

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