In the this first installment of this exclusive two part interview, Damian Kastbauer talks to Jeramiah Ross, the award winning audio designer & composer of PS3 game Shatter. Also known as the producer and live performer Module, Ross discusses audio implementation for games, and how his experience as a live act influences his game audio design process. Be sure to check out … [Read more...]
Top 11 Video Game Mixing Tips
Game Audio Mix has posted a list of tips for optimal mixing for video games. The full list can be viewed on the Gameaudiomix website Here are a few things that I lay awake thinking about last night, and in the hope that I may get a good night’s sleep tonight, unbothered by such thoughts, I wrote them down. In no particular order… 1) PLAN TO MIX Planning is good, … [Read more...]
Wwise 2012.1 now available to download
Audiokinetic have released Wwise version 2012.1, which focuses on new features, workflow enhancements and a variety of performance and bug fixes. The headline new feature is undoubtedly the introduction of seven iZotope plug-ins for Windows and Xbox 360. Included in the suite are: Hybrid Reverb Hybrid Reverb allows the user to import an impulse file, extract the early … [Read more...]
Demonstration of SSX’s ‘RUMR’ system
[youtube]http://www.youtube.com/watch?v=tLiA1dbMpls[/youtube] Ted Conley, Audio Director of EA Canada and the technical artist behind the RUMR (Realtime User Music Remix) system, has uploaded a video demonstrating how to utilize the custom soundtracks features of SSX, and the RUMR system. In the five minute video, Ted explains and demonstrates the various methods used to … [Read more...]
Sound & Music Computing Summer School 2012 Call For Participation
The Aalborg University in Copenhagen,Denmark is running the 9th Sound and Music Computing summer school in product sound design, innovation and entrepreneurship between 11 - 14 July 2012. The summer school follows up from the Product Sound Design Summer School 2010, and will feature, among others, Andy Farnell, Cumhur Erkut and Davide Rocchesso as instructors, together with … [Read more...]
Sound & Vision interviews Mass Effect 3 Audio Lead Rob Blake
The Sound and Vision Magazine website have published an interview with Rob Blake, the Audio Lead on Bioware's upcoming Mass Effect 3. The interview discusses the musical direction of the Mass Effect series, the story behind the credits song of the original Mass Effect, effective control of the dynamic range in order to fully realise the sound design and emotional content, the … [Read more...]
Q&A with the Audio Team of Journey
IndieGames.com has published an interview with composer Austin Wintory and sound designer Steve Johnson on their respective work on the upcoming PS3 title Journey. The interview briefly covers topics such as the challenges of working on a project without dialogue. flOw had its aquatic environment, while Journey is set within expanses of sand. How will the sound of the game … [Read more...]