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Art and technique of sound design

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David Sonnenschein Special: Exploring Aesthetics, Pt. 1

May 24, 2011 by Shaun Farley

David and I sat down for another interview, this time to talk about aesthetics and personal style. We tried to focus on a discussion of one's personal stylistic approach in the contexts of self-development and collaboration. It was a long and interesting discussion, so I'm going to break this up into two posts. Here's part 1 of the transcript... Designing Sound: I wanted to … [Read more...]

David Sonnenschein Special: Sound Spheres Pt. 2

May 14, 2011 by Shaun Farley

Following up on David's previous post, the excerpt from his Sound Sphere article, he and I had a conversation over the phone to go into a little more detail. Here's the full transcript. David Sonnenschein: So, I know you read the excerpt that was posted for Designing Sound, but have you read the whole article as well? [ed. full article appears in "The New Soundtrack" volume 1, … [Read more...]

David Sonnenschein Special: Sound Spheres

May 10, 2011 by Shaun Farley

David has offered up an excerpt of his article, "Sound Spheres: A Model of Psychoacoustic Space in Cinema," to our little community. The full article appears in the Volume 1.1 of The New Soundtrack, available through Edinburgh University Press (an excellent journal that I highly recommend). David and I will be having a phone discussion on Friday about this new model of his, to … [Read more...]

Pitch Shift Vs. Speed Shift

April 25, 2011 by Shaun Farley

Colin Hart has posted an interesting article over on his website. The article is in response to an idea that David Sonnenschein and I discussed when talking about Colin's winning entry in January's Sound Design Challenge. Specifically, we were wondering if there was a perceivable difference between a 192k recorded file when it was pitch shifted via plug-in processing, or when … [Read more...]

Sound Design Challenge #9: A Walk On The Beach

April 21, 2011 by Shaun Farley

This month's Sound Design Challenge is now live, and it's a game audio based challenge designed for even beginners to handle. It's a great learning opportunity if you're looking to get your feet wet. There's even an extended deadline this time around; a full two weeks. We have plans to migrate the Sound Design Challenge over here to Designing Sound in the future, but until … [Read more...]

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