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Designing Sound Discussion Group – Noah and Atmos

May 6, 2014 by Shaun Farley

We're happy to announce that we've got another Designing Sound Discussion Group coming this Sunday! We'll be hosting a live chat with Noah's Craig Henighan and Coll Anderson. Given this month's theme, we'll be focusing in on a discussion of the impact of Dolby Atmos on their work for the film. Of course, we won't be restricted to that, so make sure you come with your questions … [Read more...]

The World in Three Dimensions…

May 2, 2014 by Shaun Farley

There was a time when people argued that theatrical (even home) sound has long been three dimensional. Maybe there are still some that make that claim. With the rise of binaural audio, Dolby Atmos and Auro 3D, sound actually is entering the third dimension. This is just a small semantic argument. Surround sound, in its traditional 5.1 and 7.1 formats, wasn't technically three … [Read more...]

Harvesting Anomalies

April 29, 2014 by Shaun Farley

Guest Contribution by Ivo Ivanov Take a moment to think about the magnitude of all the rejected material that disappears during your editing process. Material with unwanted artifacts, discarded without much further thought, as it is rendered useless due to a number of auditory issues or location-specific problems. Now imagine if those discarded bits of audio were actually what … [Read more...]

The Tonebenders – Soundbytes: Circuit Bending

April 28, 2014 by Shaun Farley

The fine gentlemen over at The Tonebenders Podcast have a new offering. "Soundbytes" are shorter, self contained, stories that they'll be releasing in addition to the regular podcast. They saw our theme this month, and realized they had the perfect interview to go with it. So, give a listen to this interview about "circuit bending" with Moth Robot! [...and make sure you … [Read more...]

The Details That Matter

April 25, 2014 by Shaun Farley

Guest Contribution by Randy Thom When someone tells me that they admire the sound design work my team has done on a project they often go on to say that what they like most is the little sonic details we've covered in a given scene, like the sound of an object being picked up by a character in the background of a shot. I thank them for the compliment, but I'm usually left with … [Read more...]

The Most Powerful Tool in Your Toolbox

April 7, 2014 by Shaun Farley

Guest Contribution by Richard Gould ...and a hold-over from last month's "Voice" theme I didn’t realise it until recently, but I’ve been a sound designer for most of my life. I may have only discovered the term “Sound Design” a few years ago, and I may have just graduated from studying the craft of sound design itself, but like most of us, I’ve been designing sounds since I … [Read more...]

“How to Record Waves” on Quiet Planet

April 5, 2014 by Shaun Farley

Gordon Hempton has a new article up on his Quiet Planet website talking about recording waves. Find a beach exposed to the open ocean (high-energy) with a large tidal change (higher latitudes) at least several miles from the nearest frequently used road (wilderness) that slopes sharply, so at low tide you encounter diverse substrates (sand, gravel, cobblestones). Head here to … [Read more...]

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