David at Tracktimeaudio has published an interview with Watson Wu on recording cars. I have the privilege of getting my first interview with the awesome, excellent, Watson Wu. TTA: First off, some of your work with NFS ProStreet — this game emphasized more on the fun of the game than on the realism of driving, did this slightly different emphasis have any effect on the … [Read more...]
Philosophy Behind Design: Stefan Strandberg
Bashandslash.com have published a fantastic sixty minute podcast with Stefan Strandberg, DICE audio director behind the Battlefield series. He talks about his design philosophy and looking at the bigger picture when designing and auralizing in context. This is a must listen even for those with limited interest in game audio. The team that built the soundscape in Battlefield … [Read more...]
Mass Effect 3: Sound & Weapon Design
Game Informer has published a video interview with Bioware's audio lead Rob Blake on the sound and weapons design for Mass Effect 3. He talks about how they have collaborated with other EA studios to share ideas and upgrade the sounds from Mass Effect 2 to create an immersive environment. In addition to building the aural landscape of an entire galaxy's locations and … [Read more...]
The Sound of “Apocalypse Now”
While there have been numerous videos and interviews on the sound of "Apocalypse Now", Andrew Quinn's posted two awesome videos on his blog, featuring discussions between Walter Murch, Francis Coppola and the rest of the team. It does show how important collaboration, ideation & conflict is when trying to achieve what is best for a film. Also featured are interviews with … [Read more...]


