Total immersion has been a keyword for the Battlefield game series. DICE strive to achieve this in every aspect of the game and audio plays an important role. In this video interview with lead sound designer Andreas Almström and senior audio director Bence Pajor from the audio department of DICE, they talk about the sound of the new Battlefield V. They talk about how they … [Read more...]
Interview with Ben Minto, Sound Director from Dice
In this interview, Ben Minto, who worked as sound director on Star Wars Battlefront, tells about what sets Dice apart from the typical triple A studios and what his responsibilities are as a sound director. He also talks more generally about his sound design process; for example how he uses sound libraries to create new source material. Read the interview here. … [Read more...]
Designing Signature Sounds
Not all sounds are created equally. There are sounds that demand just that extra attention. Kate Finan, from Boom Box Post, calls them “signature sounds”. They're the sounds that give a movie or game character. Sounds that we can recall even when we are doing the dishes or having a conversation. These sounds bring characters to life and help make the world unique, believable … [Read more...]
Interview with Veteran Sound Designer Seph Lawrence
In this interview, Philip Mantoine from theproaudiofiles.com had a chance to pick the brain of audio veteran Seph Lawrence. Lawrence has an impressive career. He has been Creative Director, Sound Supervisor and Sound Designer working for companies like Blizzard Entertainment, Raven Software and most recently Torrential Audio - a company specializing in recording and … [Read more...]
Lavalier Microphone Techniques for Field Recording
Lavalier microphones are useful in a lot of situations when you're in the field. Their small size makes it easy to fit them into tight spaces to record perspectives that you wouldn't normally be able to listen to. You can get very close to small objects or even insects or birds and given that they're usually omnidirectional, they are great for recording natural … [Read more...]
Frank Serafine Dies at 65
Frank Serafine, Emmy and Oscar winning sound designer, who worked on titles like The Hunt for Red October, Tron and Star Trek, died September 12 after being struck by a motorist. He was 65. Read more on variety.com here. … [Read more...]
Shadow of the Tomb Raider in Dolby Atmos
In this video the crew behind Shadow of the Tomb Raider discuss mixing the game in Dolby Atmos. They talk about how they added height information with Atmos, how this extra information is valuable for the gameplay and how the mix translates to other sound systems. See the video on Youtube here. … [Read more...]