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Bruce Tanis Special: Editing Hand to Hand Fight Sound Effects

July 23, 2010 by Miguel Isaza

Fight sequences are a common event in many action films and they are often fairly straight forward to edit. See a punch, hear a punch. Unlike fantasy or horror scenes where you're trying to create a mood that isn't necessarily supported by visuals, for fight scenes, the action you see on screen pretty much determines what you need to cut. As usual, though, I tend to go a … [Read more...]

New Design and Migration to WordPress

July 23, 2010 by Miguel Isaza

I started this website using RapidWeaver. I've been a Worpress user for several years, but I wanted try soemthing new for this site. RpadiWeaver is nice for a static website, but not for a blog. Why? - Each time I wanted to publish a blog post, it takes a lot of time re-uploading all the site - RW is machine dependent. I need RW app installed in my Mac to update the site, … [Read more...]

An Interview Don Sylvester, Supervising Sound Editor on “Knight and Day”

July 22, 2010 by Miguel Isaza

The guys at Sound Dogs have published on his blog an interview with Supervising Sound Editor Don Sylvester, talking about his work on "Knight and Day". What would you say was the most challenging part of the project? DS: “The most challenging part of this project was the fact that this show was on a super fast schedule, and we were cutting sound effects on scenes that were … [Read more...]

Metadata in Sound Library Applications

July 21, 2010 by Miguel Isaza

Tim Prebble has been publishing on his blog a series of posts talking about metadata. Some days ago he emailed various developers of sound library apps and asked some questions about metadata support in their applications. Applications featured: AudioFinder Basehead Library Monkey Pro Snapper Soundminer Twisted Wave Questions: Could you provide basic info for me as … [Read more...]

GameSoundCon: New York and San Francisco 2010 Fall Conferences

July 21, 2010 by Miguel Isaza

GameSoundCon has announced new conferences in New York and San Francisco, on October and November 2010 respectively. SoundCon LLC in Seattle announces it has added New York City and San Francisco to its list of 2010 locations for its GameSoundCon conference on videogame music composition and sound design. GameSoundCon New York and San Francisco are intensive two-day seminars … [Read more...]

Bruce Tanis Special: Scale/Perspective on Cutting Sound Effects

July 20, 2010 by Miguel Isaza

Creating sounds for gadgets, machinery, and weapons beyond any mundane character they may have as ordinary objects is a core task of sound effects design. To be sure, there are many of these core tasks, or categories, that most of our work as designers falls into. Creatures and Monsters, Alien Planets, Future Tech, and Comic Book Violence effects are examples of some others. … [Read more...]

Rabbit Ears Audio, New Independent SFX Company from Michael Raphael [with exclusive Q&A]

July 19, 2010 by Miguel Isaza

This online and independent model of sound effects distribution is growing even more each day. Now, the turn is for the talented Michael Raphael, who you may know as the creator of the fantastic Field Sepulchra sound blog. He is announcing the release of his new sound effects company called Rabbit Ears Audio. The company is based on online sound effects distribution for sound … [Read more...]

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