"I’d love to record everything every time, but the most important thing is to find the sound which provides that feeling you’re looking for regardless of where it comes from." - Richard King … [Read more...]
The Recordist Releases "Flying Insects HD" SFX Library
The Recordist has released "Flying Insects", a new sound effects library on his Soundbox HD series. Introducing Flying Insects SoundBox HD. This collection has some crazy sounds from real live insects recorded over the last few years. Insects are really tough to record. For one, they really do not take well to trainers as they have a mind of there own (I think). Second, they … [Read more...]
David Sonnenschein Presents "Sound Design for Pros", New Webinar Series [Exclusive Q&A]
David Sonnenschein is officially announcing "Sound Design for Pros", a new site where he will be announcing his sound design webinar, which start with a new free webinar where David will make an introduction to his new 6-week webinar program. This free Intro Webinar will give you an overview of topics essential for the creative, professional sound designer that will be covered … [Read more...]
Rob Nokes Special: Recording Water Sounds for "The Guardian"
The SFX recording challenge on The Guardian was that the action sequences took place below and above water. My goal was to deliver a SFX library that was thick, rich and accurate. We were able to create a fantastic water sound library thanks to the work by Alex Daniels, the stunt coordinator on the film. … [Read more...]
Sound Effects Independence!
I remember when we started to see all this independent companies of sound effects distribution just starting. Now I'm glad to see all the amazing packages that have been released by designers and recordists that put their heart and soul into this. For a good resume and opinions about this, I recommend you to read a great post created Damian Kastbauer at his blog Lost Chocolate … [Read more...]
The Sound of "Starcraft II: Wings of Liberty"
Sophia Tong, fron Sound Byte blog at GameSpot has interviewed Russell Brower, audio director of "Starcraft II: Wings of Liberty". They talked about several things of the music and sound design of the game... GS: In terms of sound design, how did you approach Starcraft II to get the right sound for the game? RB: Well, we built upon the soundscape that was established in … [Read more...]
Rob Nokes Special: Guide to Recording Dogs
Untrained dogs can be very hard to record. Unlike trained dogs, they don’t know commands and are usually scared or uneasy when put in a different environment. Also, their reactions are hard to predict and most likely they will not perform as you want them to when the time for recording comes. In order to minimize these problems there are some things you can try doing: First of … [Read more...]




