The following article is an excerpt from Game Audio Development (Chapter 3). It's used by permission of Delmar/Cengage Learning. Introduction Sound effects have an incredible influence on the overall game experience. While a game may be able to get by without music or dialogue, one without sound effects will be very disappointing. It’s inconceivable to think of players firing … [Read more...]
Friday Game: Looking for Chicken Clucks in "Saving Private Ryan"
[youtube]http://www.youtube.com/watch?v=LIEx9gVTuRk&feature=related[/youtube] Charles Maynes sent me this video of an scene from Saving Private Ryan (which by the way is one of my favorite scenes in films ever) and asked me if I could hear some cool chicken clucks included in a particular moment of the scene. And he adds: This would be a great example of Gary Rydstrom … [Read more...]
Aaron Marks Special: Recording Sounds for "Operation Flashpoint: Dragon Rising"
The crew of On Your Mark Music Productions spent a week at the Marine Corps Air Ground Combat Center (MCAGCC) in 29 Palms, California not only enjoying the desert temperatures of 100 plus degrees but a rare up close and personal experience with highly motivated, war-hardened Marines and their incredible machines. Contracted by Codemasters for their video game release, … [Read more...]
David Collins on The Sound of "Star Wars: The Force Unleashed II"
[youtube]http://www.youtube.com/watch?v=s3zJgA3vd3w[/youtube] Bluntmation has published a great video featuring Audio Lead David Collins talking about several aspects of the sound of a cinematic scene of the "Star Wars: The Force Unleashed II" game. Also, David directs a pretty cool voice over session, where he makes Nate Burr (Bluntmation blogger) to sound like Darth Vader. … [Read more...]
Sonnenschein's Webinar Report: Week V – Audio Building Blocks
The Sound Design for Pros Webinar Series from David Sonnenschein is coming to the end. The last week was really great. We talked about sound events and sound objects. David give us several advices and talked about several techniques and methods for building new sound objects and events, by layering and mixing elements, making sound phrases and sentences, etc. He showcased … [Read more...]
Waves Releases Sound Design Suite, Plus New Interviews with Charles Deenen and Scott Martin Gershin
Waves Audio has released the Sound Design Suite, a new bundle packed with 30 plugins oriented to sound design tasks. It was developed in collaboration with Charles Deenen and Scott Martin Gershin. With over 30 plugins hand-picked especially for sound designers and post production facilities, the Waves Sound Design Suite is a comprehensive and cost-effective collection of audio … [Read more...]
Your Questions to Aaron Marks
Now, you have the opportunity to do your own questions to Aaron Marks. Please read the exclusive interview first. Maybe you can find your answer there. … [Read more...]



