Michael Maroussas, creator of the of the great sonicskepsi blog, has launched a new and very interesting project, called "The Sound Collectors' Club", inspired by great projects like HISS and a ROAR and Soundsnap. Basically, it's a place where you can go, upload sound effects (according to a specific topic) to a SoundCloud group. Then you will have access to all the sounds … [Read more...]
"My Hart is Racing", New SFX Library from Hart FX
[vimeo]http://vimeo.com/15339560[/vimeo] Colin Hart has announced the release of "My Hart is Racing", a new sound effects collection of drag racing cars. This is my second library release. It might be small in size, but it’s epic in sound! 46 files in 96k/24b goodness. The are cars, bikes, Jr dragsters, all sorts of stuff in the library. I’ve got recordings from the beginning … [Read more...]
From N64 to Wii, Re-imagining "GoldenEye 007" – Exclusive Interview with Graeme Norgate and Steve Duckworth
First of all, I'd like to thank Cormac Donnelly, who kindly offered to contribute to Designing Sound by doing this great interview for the GoldenEye 007 games. Let's read! On November 2 Activision released their re-imagining of GoldenEye 007 on the Nintendo Wii. To mark the event we thought we’d not only have a chat with Steve Duckworth, Head of Audio at Eurocom working on the … [Read more...]
AudioMedia – November: The Sound of "James Bond 007- Blood Stone" and "America: The Story of Us"
The November's Issue of AudioMedia Magazine is also available now, including two interesting articles; one about the sound of "James Bond 007 - Blood Stone", including conversations with lead sound designer Mathias Grunwaldt and composer Richard Jacques. The second article is a very cool read about the sound of the "America: The Story of Us" "docu-drama", with comments of … [Read more...]
The Sound of "F1 2010"
John Broomhall has published another of his great articles on this month's issue of Develop Magazine, this time talking with sound designer Mark Knight and audio director Stephen Root on the sound of F1 2010, a game developed by Codemasters. Relatively few privileged sound designers ever get up close and personal with a Formula 1 racing car. Even fewer get to satisfy their own … [Read more...]
November's Featured Sound Designer: Jamey Scott
Wow, this year is almost over! One year ago I started with the exclusive sound design specials. It's amazing to see the incredible persons that have visited us each month. And November will not be an exception. It's an honor to announce the visit of a very talented sound designer: Jamey Scott. Bio Jamey Scott is a multi-talented, creative sound engineer and post-production … [Read more...]
Call for Papers: The Oxford Handbook of Interactive Audio
Damian Kastbauer has sent me information about a call for papers for "The Oxford Handbook of Interactive Audio". Check: The Oxford Handbook of Interactive Audio is under contract at Oxford University Press. Through a collection of chapters on interactivity in music and sound, the book is meant to offer a new set of analytical tools for the growing field of interactive audio. … [Read more...]




