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Arrowhead Audio, New SFX Library by Fred Pearson, “Squelch, Squish and Splat” Pack Available

April 14, 2011 by Miguel Isaza

Fred Pearson has launched Arrowhead Audio, a new independent SFX company focused on producing royalty-free small sample packs for sound editors/designers with really affordable prices. The company has been launched along with a new library called "Squelch, Squish and Splat", a sfx package loaded with 455 samples at 96kHz/24-Bit. Some of the items used are: Grapefruits, … [Read more...]

Box of Toys, New Website Dedicated Explore Canada’s Post Production Audio Industry

April 14, 2011 by Miguel Isaza

Niall Collins and John-Paul Borchardt have recently launched Box of Toys, a new blog dedicated to explore the audio post industry on Canada, but also sharing a useful news, videos, articles, and all kind of general content. Box of Toys is a platform to broadcast new, exciting and nerdy audio related news to you, the surfer! From video interviews with today’s top Canadian post … [Read more...]

Mechanical Morphs, Foley FX, Animal Planet Sounds; New Libraries by The Hollywood Edge

April 14, 2011 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=SWmh-u7X2Uc[/youtube] The Hollywood Edge is showcasing three new SFX libraries at NAMM, including the following titles: Mechanical Morphs A must have for sci-fi and fantasy sound design. A library of 1372 sound effects recorded and mastered at 96kHz/24/Bit by two talented sound designers: Jim Stout and Richard Devine. Includes a lot of … [Read more...]

AudioMedia: The Sound of “Submarine”

April 13, 2011 by Miguel Isaza

The April's issue of AudioMedia is available on-line and includes an article on the sound of "Submarine". Paul Mac talks with the crew behind the sound the film, including re-recording mixer Nigel Heath, sound mixer Martin Beresford, sound engineer and music mixer Jake Jackson and director Richard Ayoade. "The director wouldn't say to the actors, 'walk four and half paces, stop … [Read more...]

Your Questions to Rodney Gates

April 12, 2011 by Miguel Isaza

Now, you have the opportunity to do your own questions to Rodney Gates. … [Read more...]

Rodney Gates Special: Getting the Gig – A Guide to Becoming a Video Game Sound Designer

April 12, 2011 by Miguel Isaza

[Written by Rodney Gates for Designing Sound] Everyone has a story on how they started working in games, and they can be as varied as the day is long. Many start in Quality Assurance positions (game testing), or Customer Service (in the case of Sony Online). Some get internships, and some get hired on as a junior sound designer attached to a team right away. What I’d like … [Read more...]

Behind the Art: Pelayo Gutierrez

April 11, 2011 by Miguel Isaza

[Behind the Art is a special section of Designing Sound created with the goal of studying the artistic and creative aspects of sound design, featuring several interviews dedicated to explore the minds and creative approaches of professional sound designers from all sides of the world, with the goal of expand our creative worlds and learn what others do in order to tell … [Read more...]

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