[Written by Rodney Gates for Designing Sound] Serenity Now! Nothing can be more peaceful than sitting quietly for several minutes at a time in a unique location recording the living world in front of you. Your eyes and ears are alert and observant of everything that’s happening as the recorder captures it all. There is a calm that comes over you and for the first time in a … [Read more...]
HISS and a ROAR Release Their First Ambience Library: Blow Holes (Q&A Included)
[vimeo]http://vimeo.com/22187040[/vimeo] Tim Prebble has released Blow Holes on HISS and a ROAR, opening a new catalog of ambience libraries. Ambiences play a crucial role in every film: literally, emotionally and physically they define the world that the film exists in. Accordingly we endeavor to provide characterful multichannel recordings of dramatically interesting … [Read more...]
Alan Howarth Interview on Horror, Hip Hop, and the Sonics of Fear
Great interview at Thirteen with Alan Howarth, talking about scoring and creating sound for horror films, his early influences and experiments, anecdotes from works with Hip-Hop artists, and more. RC: What’s the craziest contraption you’ve used to capture a wild effect? AH: When I was developing sound effects for The Hunt For Red October I wanted to record underwater sounds, … [Read more...]
Six New Bloggers
Many thanks for everyone who sent me all those kind messages! The new editors are: Abigail Sie Damian Kastbauer Jamie Hardt Peter Albrechtsen Shaun Farley Varun Nair … [Read more...]
Toy Guns HD, New SFX Library by The Recordist
The Recordist is releasing a new library called Toy Guns HD, a small but interesting sfx pack that includes recordings of two "airsoft" guns: Crosman Pulse R76 (Clear and Black) - 6mm Electronic Full or Semi-Automatic Military-style Rifle With high quality gear box, pivoting collapsible stock, tri-rail accessory mount and adjustable hop-up system. 350-round clip features … [Read more...]
An Interview with Stefan Strandberg, Audio Director on “Battlefield 3”
Sophia Tong of Sound Byte has published an interview with audio director Stefan Strandberg, who talks about his work on "Battlefield 3". "Many people might think that we are trying to create the ultimate weapon sound in every single case, but it is the other way around. We create sounds that match the palette that we have decided upon. So it is not about creating an awesome gun … [Read more...]
Rodney Gates Special: Learning to Listen: Using Sounds out of Context
[Written by Rodney Gates for Designing Sound] The Blank “Page” As we sit at our desks each day, creating new sounds for a game, it’s important to think outside the box when it comes to choosing your source material from which to design from. Most of the sounds you hear in games or film are usually not a single recording edited and dropped into place to represent the things … [Read more...]




