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Notes of the Star Trek MPSE Sound Show

October 22, 2009 by Miguel Isaza

Last Tuesday (October 20), Motion Picture Sound Editors presented a new Sound Show, an exploration of the sound of Star Trek, with the award winning Supervising Sound Editor Mark Stoeckinger (Mission: Impossible III, The Last Samurai) and Co-Supervising Sound Editor Alan Rankin (Windtalkers, The Amityville Horror). In the show they demostrated the process for the creation of … [Read more...]

Walter Murch Special: The Process of Transition and The Role Of Sound In The Image Interpretation

October 21, 2009 by Miguel Isaza

The Walter Murch Special continues! With more sound techniques and fantastic theories by the sound master Walter Murch. Let's check two artibles of Filmsound. The first one is an interview where he talks mainly about Transitions: At the basic level, a transition is simply the process of changing from some state A to another state, B. What we should examine carefully is the … [Read more...]

The Sound FX Trampoline by Blastwave FX

October 20, 2009 by Miguel Isaza

Blastwave FX presented The Sound FX Trampoline, at this year's AES convention in New York, NY. So funny! Jumping on the trampoline triggers sounds from Blastwave FX high definition sound effects libraries. The higher you jump, the lower the pitch, and if you jump over twenty-five times a delay kicks in. This video shows a few brave jumpers. You can hear the sounds of a colobus … [Read more...]

Walter Murch Special: Touch Of Evil

October 19, 2009 by Miguel Isaza

Another amazing work by Walter Murch, with the sound and picture editing on the remake of Touch Of Evil. Really interesting techniques applied in both sound and picture. And as usual in Walter Murch articles... you can't miss this! Orson Welles' 1957 film noir masterpiece, Touch of Evil, has recently been re-edited and released to enthusiastic reviews--many revolving around … [Read more...]

Tutorial: Game Audio with Unreal 3 Engine

October 16, 2009 by Miguel Isaza

Richard Stevens has uploaded a tutorial map built in the Unreal 3 engine at the IASIG education working group page. The group aims to facilitate education in all things interactive audio related and we're currently developing international curriculum guidelines for the subject that we hope will prove useful to educators and also to students looking for courses. For our own … [Read more...]

New Sound Design Contest by The Hollywood Edge

October 15, 2009 by Miguel Isaza

Did you participate in the recent Sound Design Competition created by Blastwave FX? Did you like it? The Hollywood Edge is also announcing a new Sound Design Contest, with the re-introduction of its Community forums. For those unfamiliar, the community is simply a location for not only THE users, but for all amateur and professional musicians and sound designers to network and … [Read more...]

Walter Murch Special: Womb Tone and Dense Clarity/Clear Density

October 15, 2009 by Miguel Isaza

Walter Murch has created for an essay called Womb Tone as a companion to his lecture, Dense Clarity - Clear Density, published at Transom. The article is illustrated with sound and film clips, detailing all the process. Don't miss it!.. is very interesting. Womb Tone Hearing is the first of our senses to be switched on, four-and-a-half months after we are conceived. And for … [Read more...]

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