• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Interview with Vance Dylan

February 9, 2010 by Miguel Isaza

George Spanos has published a nice talk he had with Vance Dylan, sound designer with work on titles such as Mass Effect, Mass Effect 2, Dragon Age: Origins, and Sonic Chronicles. Vance talks about specific games, his career and how he creates sound. Let's read: Let's start off with the ubiquitous question: when did you decide to pursue a career in sound? Vance Dylan: I was … [Read more...]

The Next Big Steps in Game Sound Design

February 8, 2010 by Miguel Isaza

Some days ago I read this great article on Gamasutra created by my friend Damian Kastbauer, and I just realized that I didn't talk about it on the blog, so if you haven't read it yet, you can do it now: It's a great time in game audio these days. As we move forward in the current console generation, several emerging examples of best practices in audio implementation have been … [Read more...]

Your Questions to Charles Deenen

February 8, 2010 by Miguel Isaza

In the same way I did with the previous specials, you have the opportunity to ask your own questions to the featured sound designers, this time Charles Deenen. There are several ways to do that: Leave a comment on this post Use the contact form Write to designing sound [at] gmail [dot] com … [Read more...]

More "Avatar" Sound: In-Depth Sound Profile with Chris Boyes

February 8, 2010 by Miguel Isaza

New Avatar Sound Profile, this time by SoundWorks Collection, with great information about the sound of the film, given by Chris Boyes from Skywalker Sound. The groundbreaking technical and directorial abilities of Director James Cameron can be experienced in his breathtaking visual world of Pandora in “Avatar”. This never before seen world is filled with landscapes, creatures, … [Read more...]

Charles Deenen Special: Exclusive Interview

February 5, 2010 by Miguel Isaza

Designing Sound: Hi Charles, first of all, would be great to have an introduction about your career. How did you start, how you grow up in the sound world, and so on… Charles Deenen: Thanks for the invite! We’ll have a fun month together with (hopefully) lots of usable info. I’ve been called an old fella by some young folks in the industry, so am getting up there in age. I … [Read more...]

The Sound Design of "Drag Me to Hell"

February 4, 2010 by Miguel Isaza

Cool featurette on the sound design of "Drag Me to Hell" with comments of re-recording mixers Marti Humphrey and Chris Jacobson and co-sound supervisor Jussi Tegelman. Drag Me to Hell Website (Thanks to Gabriel for the link) … [Read more...]

Exclusive Interview With Tom Smurdon, Audio Director of "Dark Void"

February 3, 2010 by Miguel Isaza

Dark Void is a new sci-fi adventure game from CAPCOM for Xbox 360, PS3 and PC. The story is about a cargo pilot called William Augustus Grey who crashes into the Bermuda Triangle and is teleported to a parallel universe. With the help of other survivor humans and Nikola Tesla, Willian have to go back to the earth, but first fighting with all kind of creatures on the Void. Here … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework