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Planning for Feedback in Video Game Audio Production

February 26, 2010 by Miguel Isaza

Rob Bridgett has published a new and interesting article on Gamasutra. Let's read: [Veteran audio designer Rob Bridgett (Scarface, Prototype) here outlines how audio designers can avoid creative fatigue and deliver the most compelling audio while collaborating on large studio projects.] There are a great many reasons why gathering critical input from trusted colleagues and … [Read more...]

How to Judge the Best Sound Editing Oscar

February 26, 2010 by Miguel Isaza

As the Academy Awards approach, Skip Lievsay expalins at  Slate V what goes into great sound editing. Via: FilmSound Daily … [Read more...]

Charles Deenen Special: Car Recording Guide

February 25, 2010 by Miguel Isaza

The following article contains small excerpts of the 65 page “Need for Speed” Car Recording Guidebook, published internally at Electronic Arts, written by Charles Deenen. Car sounds are some of the most inspiring and entertaining sounds to record. Like a human voice, each car has a signature sound, with the driver being the actor. Recording these machines should be simple … [Read more...]

The Sound of "BioShock 2"

February 25, 2010 by Miguel Isaza

Check this nice video featuring Audio Lead Michael Kamper talking about the sound of BioShock 2, one he best games I've played this year. I recommend to watch the rest of "Art of the Game" parts. Really cool stuff there! Soon I'll be posting more info about the sound design of BioShock 2. Stay tuned! BioShock 2 Website Via: Machinima … [Read more...]

Games Meet Films: What the Two Industries Can Learn From Each Other

February 24, 2010 by Miguel Isaza

Here is an interesting video from an event called "Games Meet Films" with a panel discussion and Q&A at Pienwood Studios on 16th February and hosted by Dennis Weinreich (MD of Film and TV Post Production at Pinewood Studios Group). They talk about the audio production process on games and films and discuss what the two industries can learn from each other and what are the … [Read more...]

Charles Deenen Special: "Need For Speed" [Exclusive Interview]

February 23, 2010 by Miguel Isaza

For years, Charles Deenen has been the audio director of the Need for Speed Franchise. I had a nice talk with him commenting about some aspects of the audio of the award winning franchise. Let's read: Designing Sound: First of all, tell us something about your passion for cars, and what you enjoy most about working on Need For Speed Games? Charles Deenen: As a kid I played … [Read more...]

Backstage Interviews with the Winners of the MPSE Golden Reel Awards 2010

February 23, 2010 by Miguel Isaza

SoundWorks Collection has published more than 15 videos featuring backstage interviews and recipient videos with the winners of the MPSE Golden Reel Awards 2010. Check some of them: … [Read more...]

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