"Don’t be pushed off though by the “3 year experience” phrase. The work will speak for yourself." -Charles Deenen … [Read more...]
Dolby Surround 7.1 and Dolby Axon; Advances in Sound Technology for Cinema and Video Games
Recently, Dolby has unveiled two new technologies, both for films and video games. The first surprise is the announce of Dolby Surround 7.1 at ShoWest 2010. Dolby Laboratories, Inc. announced it is working with Walt Disney Pictures(R) and Pixar(R) Animation Studios to deliver a new audio format, Dolby(R) Surround 7.1. Disney(R) and Pixar have stated that Dolby Surround 7.1 … [Read more...]
Erik Aadahl Special: Animation Sound Design [Exclusive Interview]
Erik Aadahl has worked in animated films such as "Kung Fu Panda", "Monsters vs Aliens", and currently in "Shrek: Forever After". Here is an interview I had with him, talking about his work on that kind of films. DS: Animation is not a genre and the way to deal with sound in animation films is different from the way you work with sound in a typical film, but there's one thing: … [Read more...]
Erick Ocampo Talks About the Sound Design of "Front Mission Evolved"
Square Enix has published on his blog a post by Erick Ocampo, who talks about the sound design of "Front Mission Evolved", talking about his work on the Wanzer robots. He also talks about working with our featured sound designer Erik Aadahl, who participated in the creation of the sounds of the video game. My name is Erick Ocampo, I am the Sound Designer on Front Mission … [Read more...]
Tom Bellfort on the Sound of "The Pacific"
Studio Daily had an interesting talk with Tom Bellfort, supervising sound editor of the HBO miniseries "The Pacific". The Pacific–the WWII miniseries from the producing trio (Tom Hanks, Steve Spielberg, Gary Goetzman) who brought us Band of Brothers–will debut on HBO on the evening of March 14. This ten-part series depicts the brutal war in the Pacific by following the … [Read more...]
Erik Aadahl Special: Sound Recording and Design
GETTING THE RECORDINGS Recording is one of the most fun parts of the sound experience for me, yielding fresh material to work with and inevitably leading to unexpected ideas. I consider it central to the sound design process. Part of the fun is the stories you're left with. While recording, I've: Caught a microphone zeppelin on fire while doing stovetop ignition bursts … [Read more...]
Game Audio Podcast #3 Available Now
The third Game Audio Podcast is available now for download. This time the discussion is about "Interactive and Dynamic Music", with special guests such as Vincent Diamante (Composer/Sound Designer), Scott Morton (Composer/Sound Designer) and Wilbert Roget (Composer, Music Editor/Implementer). They also talk about some news featuring software such as Hybrid Reverb 2 – Zappa IR … [Read more...]



