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Beep Book Released

August 3, 2016 by Michael Klier

The Beep Documentary Project just announced that the Beep Book is now available. The book contains transcripts of interviews with over 100 game audio professionals from a range of areas of game sound's history. Interviews include artists such as Marty O'Donnell (Halo), George "The Fat Man" Sanger (7th Guest), Nobuo Uematsu (Final Fantasy), Yoko Shimomura (Kingdom Hearts), … [Read more...]

Google Announces “Omnitone” Spatial Audio For The Web

July 29, 2016 by Michael Klier

In a recent blog post on the it's Open Source Blog Google announced the Omnitone Project which aims at bringing Spatial Audio and Ambisonics to the Web. Omnitone is an Open Source spatial audio renderer, based on the Web Audio API with cross-browser support and head tracking. More information and a live demo head can be found at the official project page.     … [Read more...]

News: April Tucker Interview

July 20, 2016 by Michael Klier

Episode 42 of the The Sonic Garage Podcast features an interview with April Tucker. April has worked in Los Angeles for over a decade in a variety of post-production audio roles: Re-recording mixer, sound editor, music editor, music/scoring mixer, ADR engineer, and Foley engineer. She has worked on television series for all the US major networks, over a dozen cable networks, … [Read more...]

World Listening Day 2016

July 11, 2016 by Michael Klier

On July 18th the World Listening Project invites sound enthusiasts all across the world to participate in World Listening Day. This year's theme, "Sounds Lost & Found", calls on reminiscing, listening and observing what changes in our soundscapes have occurred in recent decades—be it language, nature, technology, music or even silence itself.   THE WORLD … [Read more...]

News: Heavy Adds Support For Dynamic Plugins In Wwise 2016

June 22, 2016 by Michael Klier

  Heavy by Enzien Audio is a framework for easily generating audio plugins for use in interactive sound and music applications such as games, instruments or installations. It makes use of Pure Data as a front end and generates a wide range of Plugin formats from Pure Data patches, including Unity3D, VST, Wwise, C and Javascript. The project recently announced … [Read more...]

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