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Blastwave FX “Heroes & Villains” Contest Winner

November 5, 2013 by Jack Menhorn

A winner has been chosen for the "Win a Copy of Blastwave FX "Heroes & Villains" contest we put up about a week ago! The winner is: Ole Sünderhauf with his entry "Supersonic Blastwave."  He wins a copy of "Heroes & Villains" for making a great super-power sound! [soundcloud url="https://api.soundcloud.com/tracks/118590894" width="100%" height="166" iframe="true" … [Read more...]

Sound Librarian Location Recording Workshop 2013

October 31, 2013 by Jack Menhorn

    Guest Contribution by: Michael Theiler   The creation of sound is a very specific area of production requiring unique skills that can take time to learn through practise. Some people like myself take part in University courses to help get the skills and knowledge required to perform to the exacting standards required of the industry. I have a … [Read more...]

JordanFehrFX JFFX-04 Interview with Jordan Fehr and Damian Kastbauer

October 30, 2013 by Jack Menhorn

  Jordan Fehr and Damian Kastbauer have put out a wonderful sound library together of Buttons, Gear, Equipment and Ambiences.  You may recognize Jordan from his work on such wonderful games as: Hotline Miami, Donkey Kong Country Returns, Super Meat Boy and Binding of Isaac.  Damian is no stranger to Designing Sound and to the online audio community.  He has worked as a … [Read more...]

Win a Copy of Blastwave FX “Heroes & Villains”

October 28, 2013 by Jack Menhorn

Blastwave FX has a new collection out called "Heroes & Villains".  It's a "collection of 1,000 high definition sound effects to save the world... or destroy it! Created at the Detroit Chop Shop and personally designed by Ric Viers (author of The Sound Effects Bible and The Location Sound Bible), these sound effects will give any production a super-powerful soundtrack. This … [Read more...]

Review: Game Audio Culture by Rob Bridgett

October 1, 2013 by Jack Menhorn

Review by Karen Collins “Game Audio Culture” isn’t a book, so much as a manifesto. Dragging sound design (perhaps somewhat reluctantly) from out of the darkened underground studios and out into the open, Bridgett proposes that it’s time that sound designers started to be more collaborative with the rest of the game team. Bridgett boldly states that we’re in a “post-sound … [Read more...]

Interview: Rob Bridgett and Game Audio Culture

September 19, 2013 by Jack Menhorn

Rob Bridgett is no stranger to us here at Designing Sound. Constantly writing and engaging in community discussion; Rob has put out a new book called "Game Audio Culture". Here are some questions Damian Kastbauer and I put together for Rob.   Can you tell the few Designing Sound readers who don't know who you are a bit about your background in sound design, game … [Read more...]

Review: Robobiotics

September 17, 2013 by Jack Menhorn

Although we are halfway into a new topic month here on Designing Sound; listening through Empty Sea’s new Robobiotics library makes me think about last month’s “Noise” topic. Of course not in any negative way mind you, but noise in the way Rob Bridgett described it as: “desirable noise”. If you think about it robot servo motor sounds/foley have become an integral part of … [Read more...]

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