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News: The Genius Loci Weimar Spatial Audio Competition

March 29, 2016 by Adriane Kuzminski

The Genius Loci Weimar Festival is holding a spatial audio competition

  The Genius Loci Weimar Festival, an annual celebration that brings buildings and structures to life with multimedia facade projections and audiovisual performances, is running a spatial audio competition until 13 April. The Festival is seeking a project that focuses on the concept of genius loci, an idea from Roman religion that is defined as "the distinctive … [Read more...]

News: The Northwest Soundscapes Project Kickstarter

March 28, 2016 by Adriane Kuzminski

  With his Kickstarter ending on 2 April, Andy Martin (Senior Sound Designer at Sucker Punch) will spend the next year capturing sounds from the last great untouched North American wilderness for The Northwest Soundscapes Project. The idea for the sound library transpired while recording birds and wildlife for Sucker Punch's inFAMOUS Second Son. The more time he … [Read more...]

New SFX Libraries: February Recap

March 14, 2016 by Adriane Kuzminski

A boom mic sits in the snow recording the wintery ambience as the digital recorder sits in a GDC bag.

If you are releasing a new SFX library and you would like it to be included in our recap, send us the details through our SFX Independence Submission Form. https://designingsound.org/contact-2/sfx-independence-submission As many of us travel to San Francisco for GDC this week, some of our fellow sound designers won't be able treat it as a vacation with assets to create and … [Read more...]

Dive Into Code – Part 3 of 3

March 11, 2016 by Adriane Kuzminski

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]

Dive Into Code – Part 2 of 3

February 19, 2016 by Adriane Kuzminski

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]

Dive Into Code! – Part 1 of 3

February 12, 2016 by Adriane Kuzminski

A vacant dock relaxes in the grand view of the Rainbow Park mountain range as a peaceful Alta Lake flickers below.

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]

News: Sounds of Star Wars Battlefront, Part 1

February 9, 2016 by Adriane Kuzminski

Stormtrooper is thrown by the blast of a massively destructive grenade called the Thermal Imploder

In Part 1 of this blog series, EA DICE invites you to hear from the sound designers of Star Wars: Battlefront as they break down the anatomy of their favorite sounds. Does the inhaling blast of a thermal imploder give you a Pringles complex, prompting you to lob them one after another until your lack of strategy causes others to wonder if Jar Jar Binks is on the battlefield? … [Read more...]

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