Guess what, everyone? This is our last SFX recap on Designing Sound. While we love listening to and sharing information about new SFX libraries, we found there are plenty of other great roundups on the internet. Sorted by frequency, you can read: • A Sound Effect's Weekly SFX Library Recap • Audio Spotlight's Monthly Indie Sound Effects Roundup (to submit your new … [Read more...]
Through the Norwegian Woods: An Interview with Dan Wakefield
It began as a student project and became a successfully-funded Kickstarter, a GDC "Best in Play" exhibitor, and the "Sound of the Year" winner at the 2015 Norwegian Game Awards. After three years of hard work, Through the Woods was publicly released last month to let players traverse its immersive and fantastical landscape full of the usual Norwegian things: fjords, lush … [Read more...]
New SFX Libraries: October Recap
If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month. Last month, the sound effects creators in our community went out to the streets, the stadiums, and their backyards to capture the life around them. … [Read more...]
Role-playing with Sound: An Interview with Drew Becker
As we continue our series focusing on the creators and artists of blind-accessible games, we now interview sound designer Drew Becker. Drew has worked on titles such as Woodsy Studio's Serafina’s Crown and their recently released Echoes of the Fey: The Fox’s Trail. Drew is also the sound designer for the upcoming blind-accessible turn-based strategy game, A Hero's Call, … [Read more...]
Using Your Ears in ‘Sight Unseen’: An Interview with Kedar Shashidhar
Continuing our series about the audio artists behind blind-accessible game development, we now speak to Kedar Shashidhar, Founder and Creative Director of the BlackOut VR game studio. His team is currently in the QA phase of their first blind-accessible horror game, Sight Unseen. Kedar was kind enough to share stories about developing this immersive ear-lead experience … [Read more...]
Accessible Gameplay for Blind and Sighted Players – An Interview with Per Anders Östblad
With this month's theme of Pure Sound Design, there is no better time than now to talk to the creators of blind-accessible games that communicate their gameplay and stories through audio. However, must these experiences contain only audio? Per Anders Östblad—a Lecturer in Media Arts, Aesthetics and Narration at his alma-mater, The University of Skövde—doesn't think so and shows … [Read more...]
VR Audio: Trends and Challenges of Pioneering a New Field
Virtual reality is a new frontier for audio and sound design. The industry is buzzing with potential and new technology, though many elements have yet to be figured out or agreed upon. Travis Fodor is an audio engineer, editor and sound designer who has worked with a variety of VR startups and 360 video projects as well as the Music and Audio Research Group at … [Read more...]