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Sunday Sound Thought 35 – Room for the Imagination

August 28, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… We've probably all heard some variation on the adage that "very few things can be as effective as a person's … [Read more...]

Where Sound meets Imagination

August 26, 2016 by Marco Saez Martinez

Image by Arupinum Ever since I was a kid I've been fascinated by those short stories hidden in small 45rpm vinyl records. I remember Alladin, written by Doris Miller, and nicely reworked to wake up the imagination of the listener. Alladin, together with other old records, they were usually piled up somewhere at home, and nobody would care about them. Nobody but this kid. I … [Read more...]

A few places for recorded sound

August 25, 2016 by Rodrigo Sacic

Picture by T. Rider This article is intended as a small reflection about the place of recorded sounds in three artistic domains that use it as a working material: film sound, concrete music and sound arts related to the soundscape approach. Recorded sound is analyzed here over two main aspects: causality and context. Hopefully, these brief words will serve as an introduction … [Read more...]

GameSoundCon Releases Game Audio Industry Survey 2016

August 23, 2016 by Craig Deskins

  For the past few years GameSoundCon has been conducting a survey on the state of the game audio industry.  The survey collects valuable data such as compensation, work and environment, contract terms, use of live musicians & middleware, and education.  The results are in and the survey has been released!  If you're working in the game audio industry, or are … [Read more...]

Sunday Sound Thought 34 – I’m Not Fond of the Term “3D Sound”

August 21, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I understand where people are coming from with this term, but I can still hate it. Sound reproduction has been … [Read more...]

Visual disabilities and sound in media: how sonic technologies can improve everyone’s life

August 19, 2016 by Wilfried Nass

waveform

Picture by mtmmonline Technical and artistic achievements in entertainment are becoming greater and greater every day but not everyone is able to take full advantage of it. According to the WHO, in 2014, 285 million people are visually-impaired worldwide and, as for other disabilities, it is extremely important, from a human standpoint, to take advantages of the ever-growing … [Read more...]

Audio Experience Design with Pure Sound

August 17, 2016 by Ashley Coull

Pure sound design, or the idea of designing without visuals or reference, is a unique experience facing many designers both professionally and personally. Sometimes we take on the challenge of pure sound design because we feel it will better ourselves or the pipelines that we create. Other times, it is sprung upon us, forcing us to react and adapt. To learn more about how pure … [Read more...]

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