Image from The New York Times In this year's Voyages issue of The New York Times, editor-in-chief Jake Silverstein leads the reader (or rather, the listener) through an audible tour of several interesting-sounding places around the world. Scroll through the environments and enjoy the sight and sound of everything from bursting geysers to crackling shrimp. The experience … [Read more...]
EQ as a Sound Design Tool
Ah EQ. The first type of DSP you learned how to use in school to make your sounds clean, bright, warm, etc. EQ is so much more interesting and powerful than just changing tonal balance though and I want to really focus on some of the crazy sound design we can do with an EQ, some by exploiting the DSP going on under the hood that makes an EQ work. I'll be going through some of … [Read more...]
Lavalier Microphone Techniques for Field Recording
Lavalier microphones are useful in a lot of situations when you're in the field. Their small size makes it easy to fit them into tight spaces to record perspectives that you wouldn't normally be able to listen to. You can get very close to small objects or even insects or birds and given that they're usually omnidirectional, they are great for recording natural … [Read more...]
The Invisible Character
This guest post comes to us from Natalia Saavedra Brychcy, a freelance sound designer based in Santa Cruz de la Sierra, Bolivia, working remotely for different studios in Los Angeles and New York City. Natalia has been a sound effects editor/sound designer for over 4 years, working on a wide array of projects from all over the world. We’re in a big room, the lights … [Read more...]
Frank Serafine Dies at 65
Frank Serafine, Emmy and Oscar winning sound designer, who worked on titles like The Hunt for Red October, Tron and Star Trek, died September 12 after being struck by a motorist. He was 65. Read more on variety.com here. … [Read more...]
Shadow of the Tomb Raider in Dolby Atmos
In this video the crew behind Shadow of the Tomb Raider discuss mixing the game in Dolby Atmos. They talk about how they added height information with Atmos, how this extra information is valuable for the gameplay and how the mix translates to other sound systems. See the video on Youtube here. … [Read more...]
Interview: Tim Borquez on using sound design for character development
With the topic of the month being “character”, I knew just the person to interview, Tim Borquez. Tim is a Supervising Sound Editor and Re-Recording mixer who owns Hacienda Post in Burbank, CA. To date Tim has won 11 Emmy Awards and 10 MPSE Golden Reel Awards. Tim has worked on shows such as The Ren and Stimpy Show, Spongebob Squarepants, The Batman, The Little … [Read more...]