Few days ago I showed the first part of a series of essential resources, sites, tutorials, and tools related with Sound design. The first part was about Websites. Here is the second part: Books. There are many books about music production, sound design, mixing and mastering, etc.. I'm gonna post 15 that I consider as good reads, covering all aspects including general sound … [Read more...]
All about the Sound of Dead Space
There is no doubt that Dead Space was one of the best games of 2008 and personally, the best game sound design and music of that year. I have collected some information and videos about the sound on this game, let's see.. Developer: Visceral Games Publisher: Electronic Arts Game Engine: Godfather Game engine Platforms: PlayStation 3, Xbox 360, Microsoft Windows Genre: Survival … [Read more...]
Video Interview: Tetro
What it must be like on the sound crew for a film like "Tetro". I'd be nervous as hell to go and mix with Walter Murch then again I'm not re-recording mixer Pete Horner who chalks up this film as his second with Walter. In the following colemanfilm produced interview, Horner does a great job detailing what they tried to accomplish in the new Coppola film. "Tetro" Sound for … [Read more...]
June's Featured Sound Designer: Randy Thom
I created a "special category" called Featured. My idea is to make a special coverage of a sound designer and talk about it during each month. The objective is to learn more in depth about each major industry professionals.. For example, this month I decide to start with Randy Thom, and in the next days I'm gonna make some posts about him and talk about his work. I decided to … [Read more...]
Danny Elfman, Ominsphere and Terminator
Danny Elfman, a Grammy Award-winning musician and compositor responsible of the well known "The Simpsons" main theme and music of films such as Spider Man 3, Hulk, Bettlejuice, and many others. This time, Danny discusses scoring of the Terminator Salvation, with Spectrasonics Omnisphere. Elfman often used two Omnispheres for up to sixteen possible sounds at once. He says “I … [Read more...]
Rob Bridgett and "The Game Audio Mixing Revolution"
Rob Bridgett, one of the first to complete the Master's degree in Sound Design for the Moving Image at Bournemouth University in 1999, has a series of articles at Gamasutra called "The future of Game Audio". On May 14 Bob presented the first part of the series: Is Interactive Mixing The Key? And heres is the second part: The Game Audio Mixing Revolution. Bridgett gathers … [Read more...]
Four Hours of Sound Design with the New Operator Series by Nick Maxwell
Sound Designer Nick Maxwell has just released a new series of videos of his wonderful collection of sound design tutorials for Ableton Live. Sound Design with the Operator synthetizer in Ableton Live is available now for only $40 directly from nickstutorials.com. About the new series FM synthesis represents an extremely powerful set of tools for creating your own sounds, and … [Read more...]





