We have already seen several info about the sound of Star Trek. If you were expecting more, here it is an interesting new "Star Trek" sound for film profile. In this sound for film video profile we answer the question, “Is there sound in outer space?” and “If there is sound in space, what does it sound like?” The “Star Trek” sound team including Supervising Sound Editor Mark … [Read more...]
Foley for "Star Wars: Republic Comando"
Cool video with the foley process of "Star Wars: Republic Commando". … [Read more...]
Notes About the Sound of "Watchmen" at the MPSE Discussion Panel
A few days ago I talked about a MPSE Discussion Panel called "Watchmen - Superhero Sound", which took place on December 8 at Hitchcock Theater, Universal Studios. Then you can read some notes taken from the show and wait for Michael Coleman said on Twitter that he would be there filming the show to publish on SoundWorksCollection (I guess). I hope to see that video on the … [Read more...]
Andrew Lackey Special: Dead Space [Exclusive Interview]
Dead Space is one of my favorite videogames and the sound there is really amazing. We have already seen good info about the sound of Dead Space, but here are some more specific questions from an interview that I had with Andrew Lackey, Check it! Designing Sound: First of all, tell us exactly what was your job on Dead Space. Andrew Lackey: I was one of three sound designers on … [Read more...]
Scott Bilas Shares Wwise Tour Goodies and Tornado Outbreak Project File
Scott Bilas Senior Engineer at Loose Cannon Studios had a presentation on the last Wwise Tour 2009 at Seattle, with Robert Ridihalgh, co-founder OMNI Audio. They talk about Tornado Outbreak and the Wwise implementation on the game. Scott is sharing on his blog the presentation files with the slides of his lecture at Seattle, and the Wwise Project File for the game. On Tornado … [Read more...]
The Sound of "Invictus"
New sound for film profile by SoundWorksCollection this time for Invictus. Director Clint Eastwood reunites with his longtime collaborators Supervising Sound Editor Alan Robert Murray and Sound Re-Recording Mixer Gregg Rudloff. In this profile the sound team discuss the challenges and unique sound opportunities that take the audience on location to Cape Town and Johannesburg, … [Read more...]
Interview with Raison Varner, Sound Designer of Borderlands
Dallas Taylor, from Defacto Sound, had a very nice interview with Raison Varner, sound designer of Borderlands, at Gearbox Software. They talk about the music, sound design and audio development in general. Check some excerpts: Defacto Sound: How long was the Development cycle? Raison Varner: The development cycle for audio is different than the cycle of the entire project. … [Read more...]



