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Art and technique of sound design

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Charles Deenen Special: Exclusive Interview

February 5, 2010 by Miguel Isaza

Designing Sound: Hi Charles, first of all, would be great to have an introduction about your career. How did you start, how you grow up in the sound world, and so on… Charles Deenen: Thanks for the invite! We’ll have a fun month together with (hopefully) lots of usable info. I’ve been called an old fella by some young folks in the industry, so am getting up there in age. I … [Read more...]

The Sound Design of "Drag Me to Hell"

February 4, 2010 by Miguel Isaza

Cool featurette on the sound design of "Drag Me to Hell" with comments of re-recording mixers Marti Humphrey and Chris Jacobson and co-sound supervisor Jussi Tegelman. Drag Me to Hell Website (Thanks to Gabriel for the link) … [Read more...]

Exclusive Interview With Tom Smurdon, Audio Director of "Dark Void"

February 3, 2010 by Miguel Isaza

Dark Void is a new sci-fi adventure game from CAPCOM for Xbox 360, PS3 and PC. The story is about a cargo pilot called William Augustus Grey who crashes into the Bermuda Triangle and is teleported to a parallel universe. With the help of other survivor humans and Nikola Tesla, Willian have to go back to the earth, but first fighting with all kind of creatures on the Void. Here … [Read more...]

February's Featured Sound Designer: Charles Deenen

February 2, 2010 by Miguel Isaza

February will be a great month for Designing Sound. We'll have a lot of great stuff, starting with this month's featured sound designer: Charles Deenen. Bio In a career that has spanned more than twenty years, Charles has leant his hand to over 200 games, numerous films, and dozens of film trailers. In the 80’s, Charles and a partner founded the world’s first company … [Read more...]

The Sound Design of "The Book of Eli"

February 2, 2010 by Miguel Isaza

The last issue of MPEG Magazine has an interesting article about the sound design of "The Book of Eli" with sound editors/sound designers Steven D. Williams, MPSE, and Eric Norris, MPSE. Let's read: After tackling survival in urban America in Menace II Society, Dead Presidents and American Pimp, directing team the Hughes brothers—Albert and Allen—have turned their attention to … [Read more...]

From UT3 to UDK: Top 10 Changes to the Unreal Audio System

February 1, 2010 by Miguel Isaza

Chris Latham from Engineaudio has published a video with his top 10 changes to the Unreal Audio System from UT3 to UDK. 10. New Sound Actor Icons 9. Multiple Sound Slots for AmbientSounds 8. SoundGroups are now called SoundClasses 7. SoundClass Editor 6. Ambient Zones 5. Visual of Min Radius 4. Switch from OpenAL to XAudio2 3. Improved Distance Models 2. Improved Low Pass … [Read more...]

The Sound of "Inglourious Basterds"

February 1, 2010 by Miguel Isaza

New sound for film profile on SoundWorks Collection, this time on the sound of "Inglorious Basterds". Director Quentin Tarantin’s “spaghetti western but with World War II iconography” sets the stage for a stellar soundscape produced by his talented sound team. In this sound for film profile we talk with Sound Re-Recording Mixer Michael Minkler, Sound Re-Recording Mixer Tony … [Read more...]

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