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Audiokinetic Releases Wwise 2011.3.1

February 1, 2012 by Michael Taylor

Audiokinetic have just released Wwise 2011.3.1, available for download here containing the following new features:   Support for Android, PlayStation Vita and WiiU Altiverb "Outdoor and More" Impulse Response package Keyboard Shortcut Manager Fades and automation for Music Clips Some changes to Music Transitions: • Transition: Cue names can be used to specify … [Read more...]

Team Audio: Emotion Designers

February 1, 2012 by Michael Taylor

  Volition Senior audio designer Ariel Gross has published some thoughts on AltDevBlogADay, explaining why audio designers are also 'emotion designers' and what this means, to both the audio department and the wider development team. The full article can be viewed here ( via Gamasutra ) … [Read more...]

Elliott Koretz Special: Exclusive – The Michael Mann Collaboration

January 31, 2012 by Peter Albrechtsen

It’s still Elliott Koretz’ month here at Designing Sound and here’s a story on one of his most prolific collaborations, with director Michael Mann. In this interview, Elliott shares stories about working methods, the use of music and silence and Mann’s tireless search for perfection. Enjoy! How did you and Michael Mann meet the first time? My association with Michael … [Read more...]

Recording Guns for Bioshock Infinite

January 31, 2012 by Michael Taylor

The audio team at Irrational Games have posted part one of a developer diary detailing their recent gun recording sessions on the Irrational Insider blog. The full interview can be viewed here … [Read more...]

“From the Shadows of Film Sound” by Rob Bridgett, Now for iBooks

January 29, 2012 by Miguel Isaza

Rob Bridgett has released a digital ePub version his book "From the Shadows of Film Sound". It's available now at $9,99. As a practitioner in video game development, Rob Bridgett has explored and written about the connective tissue between film sound production and a newly emerging video game audio production culture. This new volume brings together, for the first time, freshly … [Read more...]

Game Audio Podcast #14: Storytelling with Sound in Games

January 29, 2012 by Miguel Isaza

The episode #14 of the game audio podcast is available for download now. In this episode we discuss story telling techniques and development, get our geek on with control surfaces and try to solve some music challenges. Anton & Damian are joined by our special guests: Mike Morasky – Valve Emily Ridgway – Emily Industries Lucas van Tol –  Guerrilla Games Listen … [Read more...]

The Crowd-Choir Project, by Soniccouture

January 24, 2012 by Miguel Isaza

Soniccouture has started an interesting crowd-source project called CrowdChoir. We are going to build a unique sampler instrument  - a choir / vocal ensemble made with hundreds of voices from all around the world. We need a a minimum of 500 notes to layer in the instrument, so please help us if you can. Everybody that sends us a recorded note will receive the CrowdChoir … [Read more...]

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