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Randy Thom Interview at VIEW Conference 2011

February 21, 2012 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=m-6r9WW5ecI[/youtube] An interview with sound designer Randy Thom at VIEW Conference 2011. Thanks to Matteo for the link! … [Read more...]

Mavericks Of Sound Design Panel

February 16, 2012 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=lMjaGA9zo_o[/youtube] Spectrasonics has uploaded the full sound design panel that Eric Persing, Diego Stocco, Richard Devine and Scott Gershin gave at the 2011 Moogfest in Asheville, North Carolina. Maybe you remember that we shared several video recordings from the panel a couple of weeks ago, but this one has much better quality and … [Read more...]

SFX Bible Hard Drive Special Offer

February 14, 2012 by Miguel Isaza

Ric Viers has announced a special offer of the SFX Bible Hard Drive, exclusive for DS readers: The Sound Effects Bible Hard Drive is a collection of 5,000 sound effects recorded by Ric Viers and his team at the Detroit Chop Shop including close to 2,000 new and previously unreleased sound effects. All of the sounds were recorded at 24/96KHz, along with a small selection of … [Read more...]

The Recordist Releases Thompson Machine Gun HD Pro

February 14, 2012 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=krUWVVqiQFc[/youtube] The Recordist has released a new gun library, including 550 sounds for $35. Presenting The Thompson Machine Gun HD Professional Sound Effects Library, a multi-channel collection of 100 Broadcast WAV tracks recorded at 24-Bit 96kHz. The gun was recorded on two separate occasions. There was a session of shooting and … [Read more...]

Recreating realistic audio environments

February 13, 2012 by Michael Taylor

UK based Audio Designer Samuel Justice has posted an interesting blog post discussing the importance of early reflections in recreating authentic sounding 3D environments. An excerpt of his article is below, and you can read the full article, with audio examples here Game audio is at an exciting turning point these days, not only do game makers realise the full potential of … [Read more...]

Top 10 Game Audio Mistakes

February 9, 2012 by Michael Taylor

[youtube]http://www.youtube.com/watch?v=WWR-j0Icfso[/youtube] Jesse James Allen, Audio Director at EA Sports Tiburon, delivered an hour-long presentation to the Advaced Interactive Audio students at Full Sail University on 'Top Ten Game Audio Mistakes', addressing misconception such as 'audio being a one person job', 'Audio is easy to integrate ' and 'Video game audio cliches' … [Read more...]

Recording Guns for BioShock Infinite: Parts Two and Three

February 9, 2012 by Michael Taylor

The Irrational Games Insider Blog has posted parts two and three of their Audio team's experience of recording firearms for BioShock Infinite. In part two, the team discuss the sensations of firing live weaponry that they were aiming to capture, and in part three, briefly touch upon the designing/editing process. Part one of the blog can be viewed here … [Read more...]

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