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Ideas in Sound Design: Deprivation and Barriers – Part 2

March 9, 2012 by Shaun Farley

Cross-posting from my personal blog. This article is the follow up to Part 1 of Ideas in Sound Design: Deprivation and Barriers. I've gathered a selection of media to discuss the ideas presented in the original article. I will focus on three films and one video game trailer: Saving Private Ryan, The Diving Bell and the Butterfly, Fight Club and Mass Effect 3's Take Earth … [Read more...]

2nd International Hamburg Summerschool for Film music, Games music and Sound design

March 6, 2012 by Miguel Isaza

The 2nd International Hamburg Summerschool for Filmmusic, Gamesmusic and Sounddesign will take place from June 17th to 26th 2012 in Hamburg/Germany. An event that covers a number of different workshops, master classes, round-table-discussions and live-concerts attended by students from all over the world. official website … [Read more...]

Sound & Vision interviews Mass Effect 3 Audio Lead Rob Blake

March 2, 2012 by Michael Taylor

The Sound and Vision Magazine website have published an interview with Rob Blake, the Audio Lead on Bioware's upcoming Mass Effect 3. The interview discusses the musical direction of the Mass Effect series, the story behind the credits song of the original Mass Effect, effective control of the dynamic range in order to fully realise the sound design and emotional content, the … [Read more...]

The Sound of an Android’s Soul

March 2, 2012 by Miguel Isaza

Brilliant article on Cinephile talking about the sound of Yasuhiro Yoshiura's "Time of Eve". At a crucial reveal halfway through Yasuhiro Yoshiura’s Time of Eve (Evu no jikan, 6-part OVA, 2008-9, compiled into a feature film in 2010), teen Rikuo remembers a past conversation with his best friend, Masaki. Unbeknownst to them at the time, they innocently stand at crossroads. … [Read more...]

Q&A with the Audio Team of Journey

February 28, 2012 by Michael Taylor

IndieGames.com has published an interview with composer Austin Wintory and sound designer Steve Johnson on their respective work on the upcoming PS3 title Journey. The interview briefly covers topics such as the challenges of working on a project without dialogue. flOw had its aquatic environment, while Journey is set within expanses of sand. How will the sound of the game … [Read more...]

Game Audio Podcast #16: GDC 2012

February 27, 2012 by Michael Taylor

A new episode of the Game Audio Podcast is now live. This edition features guests Kenneth Young (MediaMolecule)  and voice over artist DB Cooper discussing a wide range of topics related to the Game Developers Conference, including the submission and approval of sessions. Download the podcast, or listen to it at www.gameaudiopodcast.com … [Read more...]

Slow Motion Bullets

February 26, 2012 by Miguel Isaza

[vimeo]http://vimeo.com/37325263[/vimeo] Pretty cool blog post by Frank Bry on recording bullet passbys and impacts. There is a first time for everything and recording bullet pass bys and impacts was a first for me. I’ve always wanted to try my hand at bullet recording but never had the knowledge or association with anyone that had a permit to use a gun suppressor. During the … [Read more...]

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