Matthew Florianz, Audio Lead at Frontier Developments, recently posted his presentation from Develop Brighton, which gives us an in-depth look at how they planned, recorded, and implemented the sound in Planet Coaster. From guiding us through the smooth, evolving ambience in the park to opening a Wwise session to show the intertwining parameters of a rumbling roller coaster, Matthew shares how the team approached many elements of the game’s champion interactive sound design. Watson Wu was kind enough to share the talk with us, so check it out here.