• Home
  • pattern quotex how to trade in quotex for beginners quotex reviews.io quotex trade binary options vs digital options
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Inspirations / Distractions – Gwen Guo

April 20, 2016 by Luca Fusi

Gwen Guo is a sound designer, composer and co-founder of IMBA Interactive, a full-service game audio developer headquartered in Singapore.

“I think for creative work, it’s very important to never feel like you’re an asset-producing factory.”

“The moment you feel that way, it kills the joy of working on a game you initially enjoyed doing audio for. This often happens with games on a tight deadline.

No matter how much you’re crunching, you still need to commit time to play and/or feel powerful in something, whether it’s playing games which you’re good at, participating in game jams, going for a run, helping out in causes etc.

These things help to produce endorphins, push you to stay pumped up about your life and work through even the lowest times.

Lately, having a good game in Overwatch does the trick for me. Ditto sweating it out in the gym or through kickboxing.”

Filed Under: featured, guest post Tagged With: distraction, ideas, inspiration, Inspirations and Distractions 2016, monthly, theme, workflow

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework · WordPress · Log in