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Game Audio Podcast #11 & #12 – Procedural/ Bastion

October 26, 2011 by lostchocolatelab

The time is slipping, the clock is ticking, got crust in my ears cuz’ the wax is dripping….wait, what?

Meant as a witty sound-related rhyme, with the most crucial aspect being the passage of time, the previous sentence has everything to do with the latest Game Audio Podcast. It’s often said that one can “make time” for anything of importance, but I still haven’t found the secret recipe to create something that at times seems non-existent. As it is, all the more relevant that you’re stuck reading these ramblings in expectation of the delivery of some actual information.

Two podcasts have dropped recently which represent very different circles of game audio.

 

Game Audio Podcast #11 – Sound Design Challenge Review bw/ Graham Gatheral Interview

We look back at Dynamic Interfernce Game Audio Challenge. Damian & Shaun compare notes on the various entries and Anton tries to keep them on point. We segway into some game & book reviews. Also the audio version of Damian’s interview with Graham Gatheral. Which was previously published in transcribed form on designingsound.org

 

Game Audio Podcast #12 – Bastonion Times bw/ Darren Korb Interview

Anton seeks out Darren Korb to talk about his work on the awesome Bastion, book-ended by Damian zooming in super crunch…

 

Which brings us right back around to the unending flexibility of the concept of time. So, if you are one of those people who can “make time” or “find time” or “set aside time” for a good ol’ fashioned round up of game audio conversation, your ears will be met with fascinating insight into the use of procedural and synthesis techniques for game audio and how they contribute to a more dynamic audio experience in addition to a deep-dive on aesthetics, composition, and the unique role of dialog in Bastion. If you listen closely, you might even find the secret to this whole time dilemma.

 

Until next time!

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