Game Career Guide has published a very inspiring and fun interview with award winning composer, sound designer and audio director Mick Gordon.
Without a doubt, one of the finest examples of uncorked enthusiasm (and unbelievable humility) is my audiophile hombre Mick Gordon who I met and worked with earlier this year on a cool game project.
He has been an audio director in the games industry for over half a decade and successfully runs his own award winning studio, Game Audio Australia, servicing most of the big boys, from EA, Sony Entertainment, THQ, Warner Brothers, Nickelodeon, Marvel, Ubisoft and continues to work at a fervent pace to add to this already impressive client list.
His resume reads like a treasure trove of delights, he sports a luscious mane of hair along with ass kicking tattoos and is regularly invited to speak at large game conferences such as the GDC in San Francisco earlier this year because of his unique combination of accomplishments and electric personality.
Recent commercial work on Need For Speed: Shift and the historical museum exhibition A Day in Pompeii have netted him a slew of nominations and awards. Rather deservingly I might add!
Mick’s continued enthusiasm for what he does so well, his positive demeanor, genuine character, his business sense and work horse ethic all continue to inspire me.
So how have you been mate? How is life and humidity over in Brissy treating you?
Mick Gordon: Argh! Life’s been a complete whirlwind of sound, deadlines, ones & zeros, fast cars, superheroes, demons, elemental powers, monsters and machine guns!
Sounds like you have been busy as heck since we last caught up.
MG: It has been crazy busy man, but incredibly fun nonetheless!
You know what it’s like — we tend to lock ourselves in our studios for days on end without sunlight or human contact and we start to go a little crazy!
So whenever I get the chance, I try to get out and get involved with any events that my schedule permits.
I was recently on a design portfolio panel at QUT where members of the audience showcased their game design ideas and we got to see some incredibly creative bright sparks that are going to do wonders for the future of the game industry!
Read the full interview here.
Zdravko says
I have to say that this is one of the best interviews I`ve read recently. I really can`t remember when I`ve had so much fun reading an interview!