Sonic Big Bang has published an invointerview with Axel Rohrbach, creative director at BOOM Library. They talked about the goals of the company, previous projects, how was the process on the different releases, etc. - Ok, then... first could you introduce the Boom team, who does what and how did you get started? - The Boom Library was founded by Pierre Langer, Tilman Sillescu … [Read more...]
Archives for March 2011
Game Audio Podcast #9 – GDC 2011 Game Audio Wrap
Damian Kastbauer and Anton Woldhek have published a new episode of Game Audio Podcast discussing stuff from the recent GDC 2011. In which Damian & Anton discuss highlights from the 2011 Game Developers Conference with a focus on super sessions, off the hook parties, and the impression of a procedural audio groundswell. Listen - GAP Episode #9 … [Read more...]
Ric’s Tips and Tricks: Boom Pole
Ric Viers has prepared a series of quick videos, where he will be sharing some useful tips and tricks for anyone who records sound effects in the field. All the videos were produced directly from the Detroit Chop Shop and will be published exclusively on Designing Sound TV during this month. Today, He give us several tips on dealing with boom poles. Watch the video on … [Read more...]
“Sound Design for Pros”, New Webinar Series by David Sonnenschein
If you missed David Sonnenschein's "Sound Design for Pros" the last year, now you have the opportunity to attend again, since David is announcing new webinar series, starting with two free introduction sessions. Each of the six webinar sessions has an hour lecture-demo presentation, plus an hour of interactive analysis of participants’ submitted sound design (completed or … [Read more...]
Ric Viers Special: With The Lights Out, It’s Less Dangerous…
[Written by Ric Viers for Designing Sound] Recording sound effects on a stage is much like eating at a fine restaurant. You know the fancy kind with fresh baked bread and a different piece of silverware for each course. Recording sound effects in the field is more like hunting for food with a rock and then eating your kill in the middle of the woods raw with your bare hands. … [Read more...]
Audio Media: Dialogue Special, Production Sound of “127 Hours”
The March issue of Audio Media magazine is available now and, along other interesting stuff, it features an article on voice/dialog recording, ADR, voice acting, etc; and also an insight on the production sound of "127 Hours". Audio Media Magazine - March 2011 … [Read more...]
Opposite
"Sometimes in the creativity area like sound, my instincts tell me to do one thing, but I do exactly the opposite and see what happens. For example, if you're designing a scary weird creature, try putting in a high-pitched, low-level sound. Who knows, maybe that will be scarier." - Gary Rydstrom … [Read more...]