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Introduction to Game Audio: How Games are Different from Anything You've Worked On Before

November 15, 2010 by Miguel Isaza

[vimeo]http://vimeo.com/16516382[/vimeo]

SoundWorks Collection has published a very cool video featuring Brian Schmidt, founder of GameSoundCon.

SoundWorks Collection is happy to partner with GameSoundCon to bring you one of the many in-depth sessions offered at this unique two-day conference. In this exclusive video, founder and creator of GameSoundCon, Brian Schmidt presents the opening session, Introduction to Game Audio: “How Games are Different from Anything You’ve Worked on Before”.

This session provides an introduction and exploration into the many ways in which video game music and sound design are fundamentally different from linear media such as television or film. It also covers what to expect when working on a game, and how being part of a game team is very different from being hired to score or do sound design for more traditional media.

Filed Under: videos Tagged With: brian schmidt, event, game audio, gamesoundcon, sound design, soundworks collection, video, video games

Comments

  1. David says

    November 15, 2010 at 8:38 pm

    Hey, I came across the slides for this presentation at GDC Vault, listed as “Audio Boot Camp” at GDC 2010 in the free section. Link: http://www.gdcvault.com/play/1012989/Audio-Boot

  2. Adrian says

    November 17, 2010 at 8:07 am

    @David thanks for the link to the presentation :)

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