Some time ago, the guys at Dynamedion Sound Design Team launched his own independent sound effects company, called BOOM Library and also released Cinematic Metal, his first collection of sound effects, wich I’ll review below.
The package is divided into several parts (max 1,9GB each one). Everything downloaded fast and decompressed without problems. They have a really cool way to release the libraries, giving a package with designed sounds (in this case called “Cinematic Metal – Impacts”) ready to use and also offering a construction kit which includes a lot of raw material, the same used for designing the Impacts pack.
I own the Cinematic Metal Bundle, wich include both packages. The Impacts package is very good. It comes with 200 powerful and great impact sounds and also cool things like sweeteners and some other designed content. The sounds have a lot of variations and different approached on the designs. Is a really cool package for anyone who needs different types of impact sounds ready to use.
What I really loved was the construction kit. The HD package includes 1100 metal sounds, all of them perfectly tagged (checked with AudioFinder and Soundminer) and mastered. You can find all kind of metal sounds… From sword sounds to car door slams, all kind of hi, mid and low metal impacts, cymbals, metal sheets, and lots of reverberant and dry recordings suitable for making all kind of impacts, sweeteners, whooshes, etc, and also perfect for other creative uses to create things like full resonating textures, spaceship/sci-fi sounds, etc, like BOOM guys show on his great Battlestar Galactica demonstration.
That’s what I wanted to do with this library, something different than Impacts. I said: “let’s make five different textures or sci-fi sounds using no more than five sounds from the construction kit. I processed the sounds in a lot of different ways (pitch/time stretching, modulation, harmonic manipulation, waveshaping, etc) and they responded really well, giving me a lot of flexibility. All the processes were done at 96kHz/24-Bit in Pro Tools. Here is what I made:
cool stuff Miguel! I particularly like the low atmos drone.