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Audiokinetic Customer Profile: Interview with Martin Stig Andersen, Sound Designer/Composer on "LIMBO"

July 13, 2010 by Miguel Isaza

Audiokinetic has published a new customer profile, featuring an interview with Martin Stig Andersen, Sound Designer and Composer on Playhead’s LIMBO.

After setting the game world abuzz at GDC and winning multiple awards at the Independent Games Festival, Denmark based independent platform developer Playdead are set to release their highly anticipated LIMBO game on July 21st, 2010. We sat down with Martin Stig Andersen, the composer and sound designer on LIMBO, to find out more about this unique project, how the audio came to life, and what it was like using Audiokinetic’s Wwise.

Download the interview (PDF)

Filed Under: interviews Tagged With: audiokinetic, game audio, implementation, interview, limbo, martin stig andersen, middleware, playhead, sound design, videogames, wwise

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