Firelight Technologies has announced the release of FMOD Designer 2010, including lots of new tools and features, such as:
- Improved workflow with event editor now prominently displayed in event hierarchy screen. No more switching between the two!
- Bulk edit – now multi-selecting events will bring up a fader panel to control many events at once in a familiar mixer layout.
- Bird’s eye view – see all event properties laid out in front of you relatively in a graphical interface. Great for over-viewing hundreds or even thousands of events at once.
- Unlimited undo/redo support.
- Deep Unreal 3 integration, Access your Designer generated content in Unreal World Editor/Browser/Script/Kismet/Matinee. see this article for more detailed information.
- Integration with the CryEngine, Unity, BigWorld, Vision Engine and Scaleform engines.
- Priority based deferred file I/O support. Programmers can now defer/delay file reads from fmod file callbacks to a later time and continue with game logic. This is a huge win for streaming game engines when the data ‘might not be ready yet’.
- Support for PCM; ADPCM, GCADPCM; MP2, MP 3; CELT, XMA and VAG.
- Supports Windows, Mac, Linux, Xbox 360, Wii, PS2, PSP, PS3, iPhone & iPad
“For FMOD Designer 2010 we wanted to focus on sound designers and their everyday workflow. What could we do to make working with FMOD Designer faster and easier? The less time sound designers spend wrangling with their tools, the more time they have to create awesome game sound – and that’s the ultimate goal,” said FMOD Designer 2010 lead programmer Raymond Biggs.
“For FMOD Designer 2010 we worked collaboratively with our users to develop many interface improvements and workflow enhancements. We’ve also added a new feature called the ‘visual bulk editor’ – it’s very sexy and will make working with large projects really easy,” he added.
JJ says
But have they fixed the lists?
Tom@fullsail says
This sounds really exciting!
Jeramiah says
Yeah, but they still do not have a DSP limiter, or even VU levels (unless you get a magnifying glass in the profiler) which are major tools in just about every audio application/studio !!! being able to chuck a limiter on the output would really help and being able to see each meter new layout is nice, and overview at least helps, It’s such a shame, FMOD is pretty powerful in regards to the code but it lacks things that Wwise which is a lot more DAW orientated workflow ….They need to get together and have babies and then us in the audio game world would be happy ! WwFod, Fwise, Ffmodise !