WatchMojo takes a trip to Ubisoft Montreal to explore the sound design of Splinter Cell: Conviction. They talk with Vincent Gagnon, Lead Audio Designer of the game.
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[…] days ago I published a video of an interview with the audio lead on “Splinter Cell: Conviction“. Now check this […]
Chris Stangroom says
Cool vid. I wish they had talked a little more technical about the design. Any idea if the game is using a realtime reverb like how Halo 3 implemented Waves into it’s system?
Will Dearborn says
^Agreed.