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The Sound Design of "Splinter Cell: Conviction"

April 28, 2010 by Miguel Isaza

WatchMojo takes a trip to Ubisoft Montreal to explore the sound design of Splinter Cell: Conviction. They talk with Vincent Gagnon, Lead Audio Designer of the game.

Filed Under: videos Tagged With: game audio, montreal, sound, sound design, splinter cell: conviction, ubisoft, video, video games

Comments

  1. Chris Stangroom says

    April 28, 2010 at 2:56 pm

    Cool vid. I wish they had talked a little more technical about the design. Any idea if the game is using a realtime reverb like how Halo 3 implemented Waves into it’s system?

  2. Will Dearborn says

    April 30, 2010 at 11:33 am

    ^Agreed.

Trackbacks

  1. Designing Sound » Sound Documentary of “Splinter Cell: Conviction” says:
    May 3, 2010 at 10:27 am

    […] days ago I published a video of an interview with the audio lead on “Splinter Cell: Conviction“. Now check this […]

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