Check this nice video featuring Audio Lead Michael Kamper talking about the sound of BioShock 2, one he best games I’ve played this year. I recommend to watch the rest of “Art of the Game” parts. Really cool stuff there!
Soon I’ll be posting more info about the sound design of BioShock 2. Stay tuned!
Via: Machinima
Lost Chocolate Lab says
The “Lack of planning on your part, does NOT constitute an emergency on mine.” notice on his office door (@3:13) are truly words to live by in the game industry!
(moderated with a certain amount of super-human flexibility)
Great profile heavy on “style”!
Roland Shaw says
Great stuff. I would love to know if they used Unreal Engines built in reverb volume tool or a custom tool, as to me the use of reverb in the game (and in the original Bioshock), arguably a liberal use relatively, added a lot to my experience of engagement.