Here are the answers to the questions you made to Charles Deenen. Even if you don't made any question to him, you could find really great infromation related to different topics. (some questions are combined and/or edited down) Designing Sound Readers: 1a. Every single company I look at, and every website I go to always says the same thing; “Applicants must have at least 3 … [Read more...]
Archives for February 2010
Charles Deenen Special: 100 Whooshes in 2 Minutes
Every sound designer has to make new whooshes in record time. Whenever I’m stuck in that position I've always tried to come up with some quick automated ways. A long time ago I made a template that allows me to quickly make new whooshes, and on top of it it’s incredibly fun to “operate” since you get to actually orchestra the whooshes in realtime. I’m still using this template … [Read more...]
Planning for Feedback in Video Game Audio Production
Rob Bridgett has published a new and interesting article on Gamasutra. Let's read: [Veteran audio designer Rob Bridgett (Scarface, Prototype) here outlines how audio designers can avoid creative fatigue and deliver the most compelling audio while collaborating on large studio projects.] There are a great many reasons why gathering critical input from trusted colleagues and … [Read more...]
How to Judge the Best Sound Editing Oscar
As the Academy Awards approach, Skip Lievsay expalins at Slate V what goes into great sound editing. Via: FilmSound Daily … [Read more...]
Charles Deenen Special: Car Recording Guide
The following article contains small excerpts of the 65 page “Need for Speed” Car Recording Guidebook, published internally at Electronic Arts, written by Charles Deenen. Car sounds are some of the most inspiring and entertaining sounds to record. Like a human voice, each car has a signature sound, with the driver being the actor. Recording these machines should be simple … [Read more...]
The Sound of "BioShock 2"
Check this nice video featuring Audio Lead Michael Kamper talking about the sound of BioShock 2, one he best games I've played this year. I recommend to watch the rest of "Art of the Game" parts. Really cool stuff there! Soon I'll be posting more info about the sound design of BioShock 2. Stay tuned! BioShock 2 Website Via: Machinima … [Read more...]
Audio Implementation Greats #4: De' Bug and the Tale of the DSP Sound-Bomb
At the Game Developers Conference Audio Boot Camp in 2006 Scott Selfon, Senior Audio Specialist at Microsoft, peeled back the layers of the onion for game audio newbies and exposed those in attendance to a Project Gotham Racing 3 debug build which allowed audio designers to visualize the parameters of sound propagation emanating from various points on the vehicle. If you can … [Read more...]