Scott Bilas Senior Engineer at Loose Cannon Studios had a presentation on the last Wwise Tour 2009 at Seattle, with Robert Ridihalgh, co-founder OMNI Audio. They talk about Tornado Outbreak and the Wwise implementation on the game. Scott is sharing on his blog the presentation files with the slides of his lecture at Seattle, and the Wwise Project File for the game. On Tornado … [Read more...]
Archives for 2009
The Sound of "Invictus"
New sound for film profile by SoundWorksCollection this time for Invictus. Director Clint Eastwood reunites with his longtime collaborators Supervising Sound Editor Alan Robert Murray and Sound Re-Recording Mixer Gregg Rudloff. In this profile the sound team discuss the challenges and unique sound opportunities that take the audience on location to Cape Town and Johannesburg, … [Read more...]
Interview with Raison Varner, Sound Designer of Borderlands
Dallas Taylor, from Defacto Sound, had a very nice interview with Raison Varner, sound designer of Borderlands, at Gearbox Software. They talk about the music, sound design and audio development in general. Check some excerpts: Defacto Sound: How long was the Development cycle? Raison Varner: The development cycle for audio is different than the cycle of the entire project. … [Read more...]
Exclusive Interview with Paul Ottosson, Sound Designer of "2012"
Last week, I had a great interview with Paul N. J. Ottosson, sound designer and supervising sound editor of 2012, talking about the sound of the film. I hope you enjoy it, let's read! Designing Sound: First of all give us an introduction about your carreer and your past works. Paul Ottosson: I've been a sound supervisor and sound designer on movies like 2012 , The Hurt … [Read more...]
A Tale of Lucasfilm and Skywalker Ranch
Philip Bloom has published an amazing short film created for Lucasfilm. The video shows beautiful shots of Skywalker Ranch. Visit Philip's website for more info about him and the short. Via: U.S.O … [Read more...]
The Sound of "Akira"
Sound Notes of japanesse animated film Akira. … [Read more...]
Andrew Lackey Special: Foley Sessions for Games
Andrew Lackey has a lot of experience with foley. Let's check this article from Wabi Sabi Sound (Andrew's company) about the approach of foley sessions in game audio production: A foley recording session can be a great way to get tons of unique material for your game. However many colleagues complain to me that their sessions were a bust. Their sessions didn’t go well and the … [Read more...]