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Art and technique of sound design

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Designing GuitarMonics for Kontakt

August 14, 2014 by Shaun Farley

Guest Contribution by Rodney Gates Greetings! Welcome, and thanks for checking out this (TL;DR) article on the creation of the virtual instrument sample library, GuitarMonics, designed for Native Instruments’ Kontakt software. It was a long road from concept to completion, and I thought it might be a good idea to discuss some of the processes and discoveries I learned along … [Read more...]

Planes, Trains and Automobiles …and tanks and bikes and boats and…

July 17, 2014 by Doron Reizes

Guest Contribution by Stephan Schütze Why I am not going to tell you which microphone to use The simple answer to this statement is, because we don’t have time. The exact choice of which microphone to use for each situation of recording a vehicle is a detailed exercise and would take more pages than we have space for. Even then, there is a major flaw associated with the … [Read more...]

Review: Sound Librarian Sound Recording Workshop

June 27, 2014 by Doron Reizes

As Designing Sound’s month devoted to Silence comes to an end, what better time to take a look at a remarkable video course that delves into the vast and interesting world of effective sound recording. The Sound Recording Workshop (video/audio series) comes to us from Sound Librarian and presenter Stephan Schütze. … [Read more...]

LA Underground – An Interview with Charles Maynes

February 24, 2014 by Samuel Ejnes

I recently had a chance to sit down with sound designer and sound FX recordist Charles Maynes and chat about his new “LA Underground” sound library, available from Rabbit Ears Audio. Inspired by the gritty and seedy Los Angeles shown in countless films, “LA Underground” is a 10 GB collection of ambiences from all over the city, from the industrial centers near the LA River to … [Read more...]

(Mis)adventures in Cat Recording

February 12, 2014 by Samuel Ejnes

About three years ago, on a whim, I adopted a 6 month old kitten. I had dealt with cats before at friends’ and family’s houses, but had never owned one, and Luna (short for “Lunatic”) was full of surprises. After her initial "moving in” period, in which she hid under the bed for nearly a week, I discovered that Luna was an exceedingly outspoken individual that needed to make … [Read more...]

Capturing Personality in Animal Recordings

February 10, 2014 by Shaun Farley

There’s something I’ve noticed about recording animals over the years. Even if the animal is being cooperative, it can be damned difficult to really catch an individual’s personality. If the animal is trained, that’s wonderful. You may be able to get a variety of sounds out of them with the handler’s help…BUT…vocalizations recorded from trained animals can often sound rote. … [Read more...]

An Interview with John Roesch

December 17, 2013 by Samuel Ejnes

In  over 30 years working in sound, Foley artist John Roesch has amassed an impressive list of credits, including major films like "Inception" and "The Matrix" and games like "Final Fantasy X" and "Dead Space." With over 400 credits to his name, John was awarded the MPSE's Career Achievement Award earlier this year. I recently had the opportunity to sit down with John on his … [Read more...]

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