There’s no doubt the sound design community is one blessed with some fantastic artists who are surprisingly willing to share their experiences and insights. This fact was confirmed recently with Randy Thom’s announcement of a new blog discussing film sound. The blog, found here, already features three brief but insightful posts from Thom, and will no doubt be a source of excellent info in the future as well.Read More
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…
Though it’s not the first time Randy Thom has voiced his opinions about “detail” in sound design, his first personal blog post felt like it dove-tailed in nicely with one of the ideas I had planned for this series…so much that I thought I should push it forward in the schedule. The concept of “reality” in film.
I once knew a man who considered himself a great film sound aficionado, and he explained to me a game he and his father like to play that they called “bad foley.” Ignoring the fact that the term “foley” doesn’t actually apply to the targets of their disdain, it basically boiled down to picking out sounds that had no basis in reality. They viewed this as something that should be avoided. The quickest example he gave me was the sound that accompanied the helicopter in Terminator 2…specifically, the whoosh that tracked the search light as it panned through the building. This game of his bothers me on a number of levels, but there is one primary argument I have against it.
Sound design is not about re-constructing reality, it’s about constructing a reality…one that suits the purposes of the story and augments the characters’ perspectives. As Mr. Thom said, and I’m paraphrasing here, choosing which details to present can be “the most powerful choice.” There are times when that most powerful detail might just be something we would never experience in our own personal lives.Read More
This Saturday (December 19th), attend a discussion of the sound for Alejandro Iñárritu’s The Revenant with Supervising Sound Editors and Sound Designers Randy Thom and Martin Hernandez. The presentation will be held at the Fox studio lot in Los Angeles, CA, at 7PM. Please note that this not a film screening, but a discussion of the design work that went in to particular scenes of the film.
To RSVP, contact Rachel Aberly at: rachel.aberly[at]gmail[dot]com.
Inspired by true events, THE REVENANT is an epic story of survival and transformation on the American Frontier.
While on an expedition into the uncharted wilderness, legendary explorer Hugh Glass (Leonardo DiCaprio) is brutally mauled by a bear, then abandoned by members of his own hunting team. Alone and near death, Glass refuses to succumb. Driven by sheer will and his love for his Native American wife and son, he undertakes a 200-mile odyssey through the vast and untamed West on the trail of the man who betrayed him: John Fitzgerald (Tom Hardy).
What begins as a relentless quest for revenge becomes a heroic saga against all odds towards home and redemption.
THE REVENANT is directed, produced and co-written by Alejandro G. Iñárritu.
We as a community are lucky to have a number of amazingly informative resources available to us, and podcasts count among the most popular. Well, add a new one to your listening list: the Dolby Institute, in conjunction with SoundWorks Collection, is presenting a limited number of podcasts in a series entitled “Conversations with Sound Artists”. For the first episode, released a few days ago, they speak to Randy Thom of Skywalker Sound. Read more info on the podcast on SoundWorks Collection’s page.Read More
I was born in England in 1988. Some of my earliest memories involve old BBC and Mac computers. I grew up listening to CDs, MiniDisks, playing “Duck Hunt” on my sister’s NES. The dial-up modem sounds are imprinted on my memory. I recall my father ordering books from Amazon.com back when that’s all Amazon sold. In my teen years I assembled my own computer to save money and grew to appreciate the inner workings of a computer. What I’m trying to say is, I’m an early product of the digital age, it’s all I’ve known.