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Posted by on Dec 17, 2015 | 2 comments

Sound Show – The Revenant, with Randy Thom and Martin Hernandez

revenantThis Saturday (December 19th), attend a discussion of the sound for Alejandro Iñárritu’s The Revenant with Supervising Sound Editors and Sound Designers Randy Thom and Martin Hernandez. The presentation will be held at the Fox studio lot in Los Angeles, CA, at 7PM. Please note that this not a film screening, but a discussion of the design work that went in to particular scenes of the film.

To RSVP, contact Rachel Aberly at: rachel.aberly[at]gmail[dot]com.

Inspired by true events, THE REVENANT is an epic story of survival and transformation on the American Frontier.

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While on an expedition into the uncharted wilderness, legendary explorer Hugh Glass (Leonardo DiCaprio) is brutally mauled by a bear, then abandoned by members of his own hunting team. Alone and near death, Glass refuses to succumb.  Driven by sheer will and his love for his Native American wife and son, he undertakes a 200-mile odyssey through the vast and untamed West on the trail of the man who betrayed him: John Fitzgerald (Tom Hardy).

What begins as a relentless quest for revenge becomes a heroic saga against all odds towards home and redemption.  

THE REVENANT is directed, produced and co-written by Alejandro G. Iñárritu.

 

 

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Posted by on Aug 27, 2015 | 0 comments

News: Dolby Institute “Conversations with Sound Artists” Podcast Series

We as a community are lucky to have a number of amazingly informative resources available to us, and podcasts count among the most popular. Well, add a new one to your listening list: the Dolby Institute, in conjunction with SoundWorks Collection, is presenting a limited number of podcasts in a series entitled “Conversations with Sound Artists”. For the first episode, released a few days ago, they speak to Randy Thom of Skywalker Sound. Read more info on the podcast on SoundWorks Collection’s page.

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Posted by on Feb 28, 2015 | 1 comment

“ADC, it’s easy as 1 10 11″ – A Retrospective from the Pros

Used under a Creative Commons license. Click image to view source.

Used under a Creative Commons license. Click image to view source.

I was born in England in 1988. Some of my earliest memories involve old BBC and Mac computers. I grew up listening to CDs, MiniDisks, playing “Duck Hunt” on my sister’s NES. The dial-up modem sounds are imprinted on my memory. I recall my father ordering books from Amazon.com back when that’s all Amazon sold. In my teen years I assembled my own computer to save money and grew to appreciate the inner workings of a computer. What I’m trying to say is, I’m an early product of the digital age, it’s all I’ve known.

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Posted by on Sep 18, 2014 | 2 comments

Real Spaces

Image by Stewart Butterfield. Used under a Creative Commons license. Click picture to view source.

Image by Stewart Butterfield, used under a Creative Commons license. Click image to view source.

When we say “space”, people generally think of two things: outer space, or a bounded area that something fits into. It’s a safe bet that most people in the sound community immediately think of the latter. So often we focus on the characteristics of a space…how far a sound carries, reflections and reverberation time, etc. Certainly that helps us define a space, but…for the most part…only on a technical level. What really defines a space, is what occupies it. There’s no denying that production designers and location scouts in film, or level designers and artists in games, have a strong role in creating a space, but we in the sonic branch of our respective mediums have the unique ability to refine…or even redefine…those spaces they create. Sometimes, we’re even given the opportunity to create spaces where they cannot. What I want us to consider in light of that, is how we approach the creation of that space.

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Posted by on Aug 26, 2014 | 0 comments

Immersive Sound: From Production to Playback

RandyThomMix Magazine, The MPSE and CAS have collaborated to put together a one day conference (September 6th, 2014) at Sony Studios in Culver City (Los Angeles, CA) exploring the Dolby Atmos and Auro 3D formats. Mix has been advertising this event for a while now, but details were fairly sparse. Things appear to have been locked down, and the schedule is now up on the event’s website. Take a look at the agenda to see who will speaking, or look at the schedule to see what will be available when. There’s a wealth of talent that will be talking about their experiences with the formats, including a keynote will presented by friend of the site Randy Thom.

If you were on the fence about the event, the new information will probably make the decision for you. The event is $79, though I know that MPSE members can register for free (you should have received an e-mail, I did). I believe the same holds true for CAS members. Hopefully, I’ll see some of you there!

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