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Posted by on Oct 8, 2015 | 4 comments

Review: Sonarworks Reference 3 & Measurement Microphone

Oh The Variables

When you consider the variables in play when dealing with audio, it amazes me that we’re able to create anything that sounds even half-decent to someone else.

Author-End Variables

  • How the authorship software processes audio
  • Digital-to-analog conversion quality
  • Unbalanced monitors / headphones
  • The acoustic space
  • Monitor placement
  • Mix position
  • Your ears
  • Your brain
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Posted by on Feb 28, 2015 | 1 comment

“ADC, it’s easy as 1 10 11″ – A Retrospective from the Pros

Used under a Creative Commons license. Click image to view source.

Used under a Creative Commons license. Click image to view source.

I was born in England in 1988. Some of my earliest memories involve old BBC and Mac computers. I grew up listening to CDs, MiniDisks, playing “Duck Hunt” on my sister’s NES. The dial-up modem sounds are imprinted on my memory. I recall my father ordering books from back when that’s all Amazon sold. In my teen years I assembled my own computer to save money and grew to appreciate the inner workings of a computer. What I’m trying to say is, I’m an early product of the digital age, it’s all I’ve known.

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Posted by on Dec 15, 2014 | 0 comments

“Hearing Lips and Seeing Voices” – The McGurk Effect

Want to see something that’ll mess with your head?

YouTube Preview Image

Now, you may not have noticed anything all that strange watching the video, but mute the sound and watch it again. After that, close your eyes and listen to just the audio. Notice anything strange now? You’ve just witnessed one of the more interesting perceptual illusions, the McGurk effect.

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Posted by on Aug 25, 2014 | 1 comment

Beep: A Documentary History of Video Game Sound – Kickstarter Announced

Karen Collins, author and editor of four books on video game audio, and an accomplished sound designer in her own right, is currently directing the production of Beep, the very first documentary history of video game music and sound design. This ambitious project aims to cover the history of game audio, from Victorian mechanical arcades through today’s orchestral performances. The film will cover topics ranging from the psychology of game audio, to the use of game sound technology in pop music and other arenas, along with interviews featuring trailblazers and groundbreakers from every era of video games history.

The team is currently soliciting donations via Kickstarter. If you are interested in learning more, or in contributing to the project, check the Beep Kickstarter page.

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