Audio Implementation Greats #7: Physics Audio [Part 2]

Wednesday, April 14, 2010

In Part One we took a look at some of the fundamentals involved with orchestrating the sounds of destruction. We continue with another physics system design presented at…

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Audio Implementation Greats #6: Physics Audio [Part 1]

Thursday, April 1, 2010

In part one of a two part series on physic sounds in games we’ll look at some of the fundamental considerations when designing a system to play back…

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