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Posted by on Sep 16, 2014 | 0 comments

Article With Neil Benezra In CineMontage

If you made it to the Designing Sound mixer we held during the AES conference in New York last year, you may have met Neil Benezra. Neil is a Brooklyn based sound designer and mixer, and he’s just shown up on the cover of the latest issue of CineMontage (the Motion Picture Editor’s Guild Journal). We’re always happy to see members of our community being recognized. Why not go give it a read? ;)

Congrats Neil!

CineMontage_Neil

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Posted by on Sep 16, 2014 | 0 comments

GameSoundCon – Game audio workers survey and a sound design contest!

gamesoundcon 2014

GameSoundCon, gearing up for their 10th conference, which will take place October 7-8 at the Millennium Biltmore Hotel in Los Angeles, have made two recent news announcements.

Game Audio Workers Survey

First up, the results of the GamesSoundCon and Games Audio Network and Guild (GANG) joint survey that looked at working in the game audio industry are out. Whilst the results give cause for optimism with regards to general pay for composers, sound designers and audio developers, less encouraging news emerged, with the fact that women remain under-represented in the industry accounting for around 5% of survey respondents. A PDF of the full survey results, where respondents were also invited to comment on things such as work environment and contract terms, are available form the GamesSoundCon website.

$100 off entry to GameSoundCon14 and a chance to win EastWest CCC2

GamesSoundCon and EastWest have teamed up for a sound design contest that offers multiple winners a $100 entry discount to October’s GamesSoundCon AND automatic entry into a draw to win a copy of EastWest Complete Composers Collection 2. More of a social media treasure hunt, for a chance to win contestants are asked to follow the contest link, provide an email address, and then use the power of social media to earn points that unlock the discount code and give entry into the draw. All the tasks are pretty straightforward, so don’t let that put you off!

GameSoundCon
EastWest
Game Audio Network Guild

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Posted by on Sep 10, 2014 | 0 comments

Countdown To The Apocalypse Sound Design Contest

Screen Shot 2014-09-09 at 10.52.04 PM Blastwave FX are at it again with another contest which they announced last week. This one is about making a zombie soundscape: YouTube Preview Image

RULES:

  • Create a sound design clip of a soundscape or scene of something you think you would hear during the zombie apocalypse.
  • The sound design clip must be no longer than 60 seconds. No exceptions.
  • Upload the sound design clip to the Blastwave FX Facebook page. Be sure to tag yourself and Blastwave FX in the post. The clip must be posted on the Blastwave FX Facebook page. Emailed or messaged submissions will be disqualified.
  • The sound design clip may contain original sound effects, but must include at least one sound effect from the Zombie Apocalypse Sound Effects Library from Blastwave FX. Free samples from this library are available at the bottom of this page. If you own the Zombie Apocalypse Sound Effects Library, you may use any sound effect from the collection that you wish. Note, the Zombie Apocalypse Sound Effects Library is on sale throughout the contest for only $66.
  • The contest submissions will be judged by Matt Busch, Celldweller, Blue Stahli and Ric Viers.

Check out the contest page for the full rules and description here. Hurry though, the deadline is October 24!

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Posted by on Sep 8, 2014 | 2 comments

Audible Worlds’ “Crowds” Library Deadline Approaching

There is a cool crowdsource library getting organized over at Audible Worlds.  Site runner Mike Niederquell’s explanation says it best:

The goal of this library is to capture 3-5 minutes of crowds or walla from your local region. It’s best if the conversations in the recordings are unintelligible, which is why we are using the term “walla” to describe this project. We realize it’s probably unrealistic for most people to have access to a group of performers to capture proper walla, so recording large groups of people in a public area is also being accepted.

Everyone is allowed to contribute and your contribution awards you everyone else’s submitted recordings which from the looks of it will be a *lot* of people!  The Submission window is Oct 1, 2014 to Oct 20th, 2014 so there isn’t much time left! Go check it out along with the rest of Audible Worlds. Its a great resource.

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Posted by on Sep 7, 2014 | 0 comments

The Mix in The Last of Us

 

Over at G.A.N.G.’s site is a new interview by Kenny Young who chats with Naughty Dog’s Phillip Kovats and Jonathan Lanier about the mix of Last of Us. Its a fantastic read that I recommend for anyone in or interested in game audio. The mix won a GANG award for a reason!

Link.

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Posted by on Sep 1, 2014 | 16 comments

Where We Stand…

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Image by Mike Licht, used under Creative Commons license. Click image to view source.

At first glance, you may not think of this site as one where we would care about reactions to critical analysis of media. We care very much, in fact, and feel it is necessary to take a moment to discuss the recent reactions to the latest in Anita Sarkeesian’s “Tropes Vs. Women in Video Games” series.

I’m sure you’ve seen commentary about it on other sites already, but we feel that it is important to point out that we are a part of the community she is speaking to. She has seen a similar reaction every time she has released a video…the idiots come out of the woodwork to attack her. It has also seemed to escalate with each new round. Case in point:

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Posted by on Aug 27, 2014 | 0 comments

The New Soundtrack – Perspectives on Sound Design

the new soundtrack

For those interested in the some of the current academic and research-led themes developing in sound design, the September 2014 edition of The New Soundtrack is dedicated to just this topic.

Guest-edited by Sandra Pauletto (University of York), this special issue features contributions that explore the growing maturity of sound design and the breadth of the topic as encompassed by the contrasting ‘European’ and ‘Hollywood’ practice, Foley performance as a means to interactive immersion, sonification, sonic hyperrealism and, sound design as an intuitive process in the creation of film and television soundtracks.

http://www.euppublishing.com/toc/sound/4/2

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Posted by on Aug 26, 2014 | 0 comments

Immersive Sound: From Production to Playback

RandyThomMix Magazine, The MPSE and CAS have collaborated to put together a one day conference (September 6th, 2014) at Sony Studios in Culver City (Los Angeles, CA) exploring the Dolby Atmos and Auro 3D formats. Mix has been advertising this event for a while now, but details were fairly sparse. Things appear to have been locked down, and the schedule is now up on the event’s website. Take a look at the agenda to see who will speaking, or look at the schedule to see what will be available when. There’s a wealth of talent that will be talking about their experiences with the formats, including a keynote will presented by friend of the site Randy Thom.

If you were on the fence about the event, the new information will probably make the decision for you. The event is $79, though I know that MPSE members can register for free (you should have received an e-mail, I did). I believe the same holds true for CAS members. Hopefully, I’ll see some of you there!

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Posted by on Aug 25, 2014 | 0 comments

Medieval Weapons Sound Effects Library – Kickstarter Announced

The team that brought you the Free Firearm Sound Library is running another kickstarter, this time looking to provide the world with a completely cost free, high quality collection of CC0 licensed medieval weapon sounds. The project aims to include just under 500 unique sound effects, each with multiple takes, designed for use in all kinds of film and video game projects. For more information, or to contribute, check the Medieval Weapons Sound Effects Library Kickstarter Page.

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