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Posted by on Jun 28, 2016 | 0 comments

News: Pro Sound Effects Opens Freelancer Program for Year Round Enrollment


Are you a freelance or independent media creator?  If so, you will be happy to hear that Pro Sound Effects have just recently announced that their Freelancer Program will now be available for year-round enrollment.

The Freelancer Program offers up to 60% off curated libraries and software to qualifying freelancers, and provides monthly sales and offers on high quality products such as the Hybrid Library, iZotope, and Soundminer.

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Posted by on Jun 23, 2016 | 1 comment

Become a Designing Sound Correspondent

Photo by flickr user Radly J Phoenix; used under a Creative Commons License. Click image to visit source.

Photo by flickr user Radly J Phoenix; used under a Creative Commons License. Click image to visit source.

Back in April, we put out an open call for new contributing editors. Holy crap, were we overwhelmed by the response! Over 50 people stepped forward and threw their names into the hat. Going through all of that data wasn’t easy, and we didn’t have the opportunity to sit down and speak directly with all of you. We’ve selected our new “staff” and are busy getting them up to speed, but we don’t want the fact that you may not have been selected to discourage you from participating. So, we’re creating a new role here on Designing Sound to get the rest of you involved: the Correspondent!

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Posted by on Jun 22, 2016 | 1 comment

News: Heavy Adds Support For Dynamic Plugins In Wwise 2016


Heavy by Enzien Audio is a framework for easily generating audio plugins for use in interactive sound and music applications such as games, instruments or installations. It makes use of Pure Data as a front end and generates a wide range of Plugin formats from Pure Data patches, including Unity3D, VST, Wwise, C and Javascript.

The project recently announced that Heavy now supports dynamic plugins for Wwise 2016 and subsequently discontinues support for earlier Wwise versions. Dynamic plugins don’t require re-compiling the Wwise library anymore which will enhance the workflow of designers significantly. Alongside these improvements the online documentation received facelift.

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Posted by on Jun 21, 2016 | 4 comments

Introducing Designing Sound Exchange!


We’ve got a brand new feature on the site today! We’ve added a discussion area…

Welcome to Designing Sound Exchange!

We’re calling it a discussion area and not a forum, because it’s not really set up like a forum. Many long time readers may remember a site called Social Sound Design, and we’ve modeled DSE after it. If you remember how that site was, before it merged with Stack Exchange, skip this next paragraph.

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Posted by on Jun 9, 2016 | 0 comments

New SFX Libraries: May Recap

Men stand outside a van recording the rainforest ambience of Papua New Guinea.

Photo: Tim Prebble

If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month or substantially updated.


There was a record number of submissions last month with 21 new libraries, and two of them are free! So if you’re looking for sounds of bicycles, vinyl records, quiet mountain soundscapes, African wildlife, chainsaws, race cars, creeks, shotguns, mysterious cupboards, glaciers, German ambiences, metal and wood hits, lawn tools, creeks, forest reverb impulse responses, prairie winds, washing machines, grappling tournaments, terrifying screams, and electronic and mechanical devices, then you’ve come to the right place.


Bicycles by Lilesoundlibrary
Who would have guessed a bicycle could sound like an angry sewing machine? Bicycles by Lilesoundlibrary brings out many interesting sounds from this popular two-wheeled vehicle. With chattering, hissing, crunching, spinning, and tones from all across the body, you might think twice before putting in ear buds before your next ride. The library even includes the bicycle pump, stand, pedals, saddle, horn, and bells, as well as riding ambiences to make this a library ready for implementation or manipulation.
(125 WAV files, 2 GB, 24-bit/96kHz)


Desolation Soundscapes by Avosound
Desolation Soundscapes by Avosound will chill you to the bone. These recordings feature the bleak soundscapes of the mountain ranges of Tibet, Switzerland and New Zealand, as well as the abandoned fjords of Iceland. These 31 tracks display nature’s “white noise” by focusing on silence, free of tourists, birds, and especially planes, and they can stand on their own or be the padding ambience for your project. With over an hour of 5.1 and stereo sounds, there are plenty of variations to choose from.
(31 WAV files, 24-bit/96kHz)

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Posted by on Jun 1, 2016 | 1 comment

Monthly Theme: Pushing The Boundary

Photo by: monkeywing

Photo by: monkeywing

It is June.  When the renewing rains of spring turn to the unquenchable heat of summer. At least for some of us, anyway.

This month’s theme is Pushing The Boundary.

There are many boundaries that can be pushed. Creative, technical, social, and so on. What boundaries are you pushing?  Which do you wish would be pushed further than they have? Any that have been pushed too far?

Send us your thoughts, or post them below/to Facebook, or start up a conversation on Twitter!


Please email richard [at] this site to contribute an article for this month’s topic. And as always, please feel free to go “off-topic” if there’s something else you’re burning to share with the community.

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Posted by on May 24, 2016 | 1 comment

News: The AudioVR Network

The name AudioVR sits next to a pair of headphones wrapped around a virtual reality device. Article by Adriane Kuzminski.

Photo: AudioVR


Co-founders Jesse Holt, Chris Hegstrom, and Jacob Pernell would like to invite you to join their new network, AudioVR. Virtual reality is in its infancy, ready to be molded and defined by passionate and talented communities, and AudioVR aims to be the hub where sound pros can translate their past roles and redefine audio for the future of VR development.

Currently, they have a VR audio news blog, an upcoming podcast and newsletter, a growing Slack group and Facebook group where you can meet other audio pros and nerd out about the newest updates and games, and local Meetup groups for those who’d like to talk shop over a pint. Currently, meetup groups only exist in the US and the UK, but if you are interested in starting an AudioVR meetup in your area, contact them and let them know!

So if VR makes you excited – as a musician, producer, engineer, audio designer or audio programmer – check out the AudioVR community and help them discuss, collaborate, educate and define the future of VR audio.


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Posted by on May 23, 2016 | 0 comments

New SFX Libraries: April Recap

Three boom mics sit on a rocky beach facing a choppy sea underneath a blanket of dark clouds. Article by Adriane Kuzminski.

Photo: Tim Prebble

If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month or substantially updated.

Last month, our community produced 15 new sound effects libraries with locations ranging from deep ravines secluded from humanity to places most people would like to avoid — the courthouse. You’ll find forest winds, ambiences from Berlin and the Mediterranean, energy weapons, battle horns, transit sounds, feedback and signal interference, elevator functions, FM and granular synthesis, electronics toys from the 80s, canyon reverb, cinematic impacts, and courthouse ambiences. Two libraries on this list are completely free, and at the end of the recap you can read about a site full of free SFX that raises money for Deaf Child Worldwide. Can’t ask for more than that!


MPLS Light-Rail by Undertone Sound Library
For their most recent sound library, native Minneapolitans Undertone Sound Library captured the sounds of their beloved local transit system, the MPLS Light-Rail. This library features 30 tracks between one and a half and five and a half minutes in length with interior sounds such as door functions, announcements, stops, walla, bells, horns, and the train car traveling at different speeds. It also contains exterior recordings of the subway’s bells and horns as well as fast and slow passbys. If you’re looking for metro sounds for your film or game, check this library out.
(30 WAV files, 24-bit/96kHz)

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Posted by on May 20, 2016 | 0 comments

News: The Audio Commons Initiative Survey

The words Audio Commons sits above and below three sound waves. The ends of the middle waveform circle around it much like the recycling symbol. Article by Adriane Kuzminski.

Photo: Audio Commons


Audio Commons, an initiative to promote the reuse of Creative Commons audio content through a user ecosystem, is seeking participants for their Audio Commons Initiative Survey on Creative Interaction with Audio Content. The goal of the survey is to gain insight into how audio content is used, such as samples, loops, sound effects and songs, as well as define strategies and technologies to improve workflow for all those involved.

The survey takes about 5-10 minutes to complete and your answers will remain anonymous, though the statistical data may be used in academic publications. If you have any questions, their contact information is found on the bottom of the opening page of the survey. If you would like to receive updates about their work or take part in future surveys, Audio Commons would also like to invite you to join their audiocommons-friends mailing list. Here’s to share and share alike!

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Posted by on May 19, 2016 | 0 comments

News: “Telling Story Through Sound” – A Two-Day Intensive Course

Students engage in a discussion at a Cinema Jam course at the National Film and Television School.

Photo: Cinema Jam.


On 28 and 29 May, BAFTA-winning sound editor Eddy Joseph is giving a two-day intensive course called “Telling the Story Through Sound: From Batman to Bond“. The seminar is presented in partnership with ShortCourses@NTFS, and it will run from 10:00 to 18:00 at the Cinema Jam HQ, located in the Collective Temperance Hospital on 110 Hampstead Road in London.

Expect lively discussions with Eddy as he shares experiences from his 40-year career, having worked on culturally significant films such Evita, Casino, BatmanHarry Potter and the Philosopher’s Stone, Interview with a Vampire, and Pink Floyd – The Wall. Eddy will discuss practical solutions he learned on the job as well as how students can apply these lessons to their own work. The course will also include the guest lecture “Subjective Sound in We Need To Talk About Kevin and ’71” by sound designer Paul Davies.

For an extra perk, light refreshments will be provided during the day as well as a complimentary drink in one of the local pubs at night. So if you live nearby London and are a sound professional, director, producer, editor or someone interested in cinematic storytelling, don’t miss your chance to register and learn from a blockbuster veteran.

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