Rob Nokes Special: Reader Questions
Wow, August just flew! Here is the final post of the Rob Nokes special, with the answers to the questions made by the readers during this month. Hope you enjoyed this month, and get ready for September! :D Designing Sound Reader: How well do you take care of your microphones? ... read more.
“Scott Pilgrim vs. The World” – Exclusive interview with Supervising Sound Editor Julian Slater
Full disclosure, I haven't seen Edgar Wright's first film (A Fist Full of Fingers) but his two other theatrical releases("Shaun of the Dead" and "Hot Fuzz)" I enjoyed immensely and were both very sound friendly. "Scott Pilgrim vs. The World" follows suit and interviews with Wright confirmed my suspicion of ... read more.
The Art of Sound Design, An Interview with Tim Prebble
Tim Prebble has been interviewed by Ande Schurr at "The Big Idea". The interview is really interesting and full inspiring, don't miss it! Sound Designer Tim Prebble is at catch for my freelance series. He has an office across the road from Peter Jackson's Park Road Post, is a thrice finalist ... read more.
Rob Nokes Special: The Work at SoundDogs.com
Here is an interview that Rob Nokes had some time ago, where he talks about the work on his sound effects company. Let's read: Question: What is the quality control for sounds available for the users and customers? Answer: A Sounddogs.com librarian will review the recordings and master them before they ... read more.
The Sound of “Metroid Prime 3″
Jayson Napolitano, from Original Sound Version has created a new section on the site called "Blast from the Past", which will include interviews made previously in the Music4Games site (offline several months ago). He started with a great interview he had with composer Kenji Yamamoto and Retro Studios sound supervisor ... read more.
“Red Dead Redemption” – Exclusive Interview with Audio Director Jeffrey Whitcher
When I saw the first images of Red Dead Redemption I knew that it will be a beautiful and amazing game. Then, the gameplay confirmed me that not only the visuals were great. The sound work there was fantastic. Clean mix, great sounds, and a perfect sonic experience for any ... read more.
“Inception” – Exclusive Interview with Richard King
Photo by Alex Eylar There's been great coverage on the sound of Inception. Mix Magazine, Soundworks Collection, and Wired Magazine posted articles and videos about sound editorial and mixing while Coffey Sound interviewed production sound mixer Ed Novick about his experiences on set. Nevertheless, I attempted to blaze some new trails ... read more.
The Sound of “Starcraft II: Wings of Liberty”
Sophia Tong, fron Sound Byte blog at GameSpot has interviewed Russell Brower, audio director of "Starcraft II: Wings of Liberty". They talked about several things of the music and sound design of the game... GS: In terms of sound design, how did you approach Starcraft II to get the right sound ... read more.
Exclusive Interview with Kristofor Mellroth, Audio Director of “Crackdown 2″
To my knowledge, there's only one game in the world that lets you team up online with three friends playing as super-powered SWAT agents, make a rendezvous by leaping over skyscrapers, pile everyone into (and onto) one car, tear down the street at 100 mph (rendering a road-clogging zombie horde ... read more.
“PREDATOR” 1987 – Exclusive Interview with David Stone
This is the start of something new here at Designing Sound. Once a month we'l try to interview a sound person from a past film. I haven't figured out a formula yet of what films or years to feature so It may be a little hurky jerky time period wise ... read more.









