image by: Nicolas Raymond
We have a new theme up! As many of our readers know; the old theme has been troublesome for quiet some time. And we got fed up with it’s unreliability and lack of support. We do apologize for any inconvenience incurred by that awful collection of CSS and tears.
We would like to thank everyone for their patience as we continue to tweak this new look and feel. Any weirdness you encounter please be sure to let us know! We’d like to thank our own Varun Nair for his hard work in making this new (and way better) theme usable.
We’ll be making more fixes and changes over the coming weeks to make it more readable on mobile devices.
Guest contribution by Ben Minto and Bence Pajor of DICE
… Mr. President!!! …
There we were in The Thirsty Bear, reflecting on the first lot of GDC Audio Sessions, and up walks Mr. Menhorn. He knew what he wanted from us; so after introductions, a few more IPAs and some passionate discussion it was in the bag.
So here we are. A “behind the scenes”, warts and all, article and video about the helicopter models in Battlefield 4, written for the Designing Sound ‘vehicle’ month, of July.
The original model (design, implementation, samples etc.) and video capture were done by Bence Pajor, the Battlefield Audio Director and I’m (Ben Minto) handling the write up, even though I’m heading up the audio for DICE’s Star Wars Battlefront project. This is because we were both Audio Directors on Battlefield 4, due to Bence’s absence during the middle of the project, which was in turn due to the birth of his son (mini) Olof and Sweden’s generous paternity leave.
Photo by gynti_46
It is very difficult to keep up with all the new independent sound library releases, which is why we regularly put together roundup posts. Unfortunately it is difficult for even us to keep track of them all! We are all volunteers doing this in between work after all.
To make sure no libraries slip through the cracks; we have added a submission form for sound effect library producers to submit their products to us so that we will make sure to be as accurate and fair with our roundup posts of new library releases. You can get to the form here or find a link on our Contact page.
We ask everyone keep in mind that submission does not guarantee that we will post your library if it has already been covered, inappropriate for the roundup or some other extenuating circumstance. Please don’t abuse the form!
We do apologize for anyone whose libraries we have not covered recently, this form should fix that!
Guest Contribution by Rob Bridgett
For the past 14 years I’ve been a proponent of sound as a deeply integral part of the video game development process, getting audio involved earlier, allowing it to become a part of decision making and concepting, allowing sound’s early presence, excitement and enthusiasm to influence the other disciplines involved in the collaborative sport of video game development.
Recently, you may have noticed a trend towards narrowing down the focus of what we consider to be multi-disciplinary game development, there are small team, minimal, retro, and almost inevitably towards audio-only games. At the Game Developer’s Conference Nicky Birch of Somethin’ Else’s spoke about their audio-only games (such as Papa Sangre) as did Brian Schmidt on a similar theme in 2013). These are games in which the player has little or no visual input or stimulus, but relies entirely on spatialized audio cues.
A few months ago Glitchmachines released Quadrant a “modular sound generator and effects processing plugin geared toward experimental sound design and electronic music production.” Quadrant also ” includes a Eurorack modular synthesizer sample library comprised of over 1500 samples.”. For $49 this sfx processor + library gives you a lot of content to learn and play with.