Categories Menu

Posted by on Jun 1, 2016 | 1 comment

Monthly Theme: Pushing The Boundary

Photo by: monkeywing

Photo by: monkeywing

It is June.  When the renewing rains of spring turn to the unquenchable heat of summer. At least for some of us, anyway.

This month’s theme is Pushing The Boundary.

There are many boundaries that can be pushed. Creative, technical, social, and so on. What boundaries are you pushing?  Which do you wish would be pushed further than they have? Any that have been pushed too far?

Send us your thoughts, or post them below/to Facebook, or start up a conversation on Twitter!


Please email richard [at] this site to contribute an article for this month’s topic. And as always, please feel free to go “off-topic” if there’s something else you’re burning to share with the community.

Read More

Posted by on Apr 12, 2016 | 1 comment

Jack’s Home NAS Odyssey 2016

Photo by: Moyan Brenn

Photo by: Moyan Brenn


A few months ago I read the article Backup and Archive Solutions for Musicians and it got me thinking of how I could potentially use local network storage to hold my projects and libraries in one location instead of spreading it out among my Mac, PC, and Mac Laptop. This turned into a rather large but fun distraction for a few weekends and then a pretty big distraction when I started building it.

Read More

Posted by on Mar 1, 2016 | 2 comments

Audio Design for VR – Ustwo’s Land’s End


Guest Contribution by Todd Baker

Land’s End has been described as ‘VR for everyone’. Ustwo began the project as an investigation into new methods of interaction and navigation in VR. Anyone who has tried the new medium will be familiar with the varied reactions from users; whilst many find the immersion compelling, others can suffer with disorientation, fatigue, even VR Sickness. Land’s End focuses on minimalist, intuitive interaction, set within environments that are immersive and welcoming – giving the player space to observe and breathe. Naturally the look, feel and sound of the world are essential in terms of creating a place that players can feel comfortable exploring.

Read More

Posted by on Feb 2, 2016 | 0 comments

Quick Tip: Using Templates in Wwise


Guest post by Bradley Meyer

Like any tool in a game developers toolbox, Wwise is a deep, complex program with an owners manual longer than most novels. Who has time to read through an entire manual these days? I wanted to show off a simple, often overlooked feature in Wwise, which may not be readily apparent to someone who hasn’t read the manual. The ability to import a folder structure and apply a Wwise structure as a template to it can save a ridiculous amount of time when setting up structures in your project which may have a similar layout to other ones already in your project. With a little forethought and a few mouse clicks, the process of setting up complex structures in Wwise becomes an automated dream.

Read More

Posted by on Jan 11, 2016 | 2 comments

PANO : Foley Synthesizer by Noise Makers

Screen Shot 2015-11-01 at 10.18.26 AM🐳

Sound effect synthesis is finally coming back into vogue and with recent increases in development as well as processing power; we are seeing great leaps in quality.  In that regard I  have asked Charles Verron, a developer of PANO to write this article explaining what they have been up to with their “foley synthesizer.”

Read More