“I think for creative work, it’s very important to never feel like you’re an asset-producing factory.”
“The moment you feel that way, it kills the joy of working on a game you initially enjoyed doing audio for. This often happens with games on a tight deadline.
No matter how much you’re crunching, you still need to commit time to play and/or feel powerful in something, whether it’s playing games which you’re good at, participating in game jams, going for a run, helping out in causes etc.
These things help to produce endorphins, push you to stay pumped up about your life and work through even the lowest times.
Lately, having a good game in Overwatch does the trick for me. Ditto sweating it out in the gym or through kickboxing.”