Sometimes selling the story isn’t about how cool that weapon sounds, how intimidating the monster vocal is, or how eerie the wind feels. Sometimes, the sounds that are needed most are those tiny little touches we take for granted. Getting just the right footfall, the rattle of keys as they’re shoved into a pocket, or the gentle rustle of fabric that comes with the turn of a head. This month we pay homage to foley, because without it everything else we do feels just a little empty.
This is a website run by the community, for the community…and your voice is always welcome. If you’d like to contribute to this month’s topic, share an “off topic” idea, or are interested in contributing to next month’s topic (dialog)…then contact shaun (at) designing sound [dot] org.